EinScan PRO software update

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EinScan PRO software update

The EinScan PRO software update has just been released with version 2.5 of its EinScan Software for 3D scanners, including the EinScan Pro and EinScan Pro+.

Among the new features added in the software update are a new help mode for beginner users, new file formats,

 

 

 

 

 

improved scanning tech, as well as live and multi-lingual customer support. Shining 3D says EinScan V2.5 is now available for download.

In recent years, Shining 3D has pushed China’s 3D scanning industry ahead with the release of a number of high-precision handheld 3D scanning products. Earlier this year, the company introduced its Einscan Pro+ handheld 3D scanner, which saw an increase in scanning speed and quality over its Einscan Pro predecessor.

Most recently, the company unveiled the AutoScan-DS-EX 3D scanner, which is geared towards the dental industry and which will reportedly be available as of September 1, 2017. Shining 3D also offers a number of 3D printing systems, including the EinScan S desktop 3D printer series.

Shining 3D says most of the updates to its EinScan software were the result of feedback it received through the EinScan Software beta tester program. To thank participants of the beta program, the company will be giving out 3D printed gifts, free product upgrades, and even a trip to the Shining 3D global partner summit (hosted in Hangzhou this year) to six lucky participants.

The Chinese 3D printing leader has listed a number of improvements that users will see while using EinScan software V2.5. For the EinScan Pro and EinScan Pro+ 3D scanners, users should benefit from a smoother scanning process, thanks to a “breakthrough” in an algorithm, as well as improved scanning quality while using the “handheld rapid scan” and “handheld HD scan” modes.

Updates that apply to all of its 3D scanning products include a quick and easy-to-use guide that enables users to be taken through the scanning process step-by-step, support for 3D manufacturing format (3MF) files, accessible customer support services in multiple languages (including English, simplified and traditional Chinese, Spanish, Turkish, German, Japanese, Korean, Russian, and French), and direct preview capability for ASC STL and OBJ cloud point files.

Other, more minor adjustments that were made in light of beta users comments include correcting meshing quality levels, decreasing memory consumption of the software, optimizing the zoom scale tool, and more.

In the future, the company says it will make more improvements, such as providing “the data list that allows users to edit and align individual scans,” the ability to use offline post processing, and the ability to switch between handheld scanning mode and fixed mode in a single scan.

Shining 3D’s new software can be downloaded by EinScan users for free via the company’s EinScan website.

 

 

Posted in 3D Scanning

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3D Printing Special Offer – coming November 1

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3D Printing Special Offer – coming November 1

Guess what’s back, back again and from November 1 -30 ?  ( link active after Nov 1 ) the 3D Printing Special Offer – coming November 1

It’s the get a Free UP Mini 2 when you purchase an UP BOX+ !

 

Free UP Mini 2 valued at RRP AU$989.90 when you purchase the

UP BOX+ AT ONLY RRP AU$3,245 

  • Build platform: 255mm width, 205mm depth, 205mm height.
  • Prints 30% faster than UP Series II
  • 0.1 mm (100 micron), 0.15 mm 0.2 mm, 0.25 mm, 0.3 mm, 0.4 mm – That’s a ultra fine HD detail of 100 microns!
  • Raftless printing: Yes
  • Support Material: Smart Supports. Intelligent snap off support material, printed in the same material, printed at a lower density and built automatically by the included 3D print software.
  • Dimension: 485 mm width, 520 mm depth, 495 mm height
  • Weight: 20kg
  • Shipping Weight: TBA kg
  • Power input: 110-220VAC, 50-60Hz, 220W
  • Power output: 20 VDC 11amp
  • Connectivity: Wireless / USB (Print job stored and spooled to Printer, ability to turn off computer during printing.)
  • Consumables: 1.75mm ABS Plastic Filament and PLA which is ideal for lost wax or investment casting
  • Warranty: 12 month return to base.
  • Software: STL 3D layout and printing software included free for Windows and MAC 10.7 Beta
  • Operating System: Windows XP, Vista, Windows 7, OSX 10.7+
  • Unboxing time to print: 15 minutes

Unbox Mini 2

Up Mini 2

  • Build platform: 120mm width, 120mm depth, 120mm height.
  • Selectable Z resolution: 0.20mm (200 micron), 0.2mm, 0.25mm, 0.3mm, 0.4mm
  • Raftless printing: Yes
  • Print speed: 9mins per cm3.
  • Support Material: Smart Supports. Intelligent snap off support material, printed in the same material, printed at a lower density and built automatically by the included 3D print software.
  • Weight: 5kg
  • Shipping Weight: 10kg
  • Power input: 110-220VAC, 50-60Hz, 220W
  • Power output: 20 VDC 11amp
  • Connectivity: USB (Print job stored and spooled to Printer, ability to turn off computer during printing.)
  • Consumables: 1.75mm ABS Plastic Filament or PLA (corn starch) Filament
  • Warranty: 12 month return to base.
  • Software: STL 3D layout and printing software included free for Windows and MAC 10.7 Beta
  • Operating System: Windows XP, Vista, Windows 7, OSX 10.7 beta
  • Unboxing time to print: 15 minutes

Offer valid 1st November to 30th November 2017

Purchase the new UP BOX+ and you’ll receive a free UP mini 2 on the house for Zip. Zero. Nada.

The Product Code for online order will be active from Nov 1 UPBox+ with Free  UP Mini 2

Price includes delivery

Cinema 4D models for Illustrator

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Cinema 4D models for Illustrator

 

Integrating Cinema 4D models seamlessly into your 2D designs has never been easier.


No more waiting for the 3D artist to make changes – do it yourself! Best of all, the new Cineware for Illustrator plugin is available for FREE!

Or watch this video on how Dimitris uses some new techniques with 3D inside Adobe Illustrator CC using his Cinema 4D workflow.

Learn about Cineware for Illustrator works with objects on TurboSquid.

See a full demonstration of how you can work with it and library models from TurboSquid

 

Please download your personal copy of Cineware for Illustrator here:
( It will work with Cinema 4D LITE version  free with Adobe After Effects CC )

To get you started, here are some free objects for download from Turbosquid.
If you are interested in using more assets for your project,
feel free to browse the collections we’ve prepared for you here.

Of course to get your Cinema 4D call 02 9939 4000 for more information order here :

Vray for formZ Coming

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Vray for formZ Coming

 

VRay is coming to formZ

 

The current private beta release of Vray v3.6 is getting ready for a Public Beta release after some awesome results and examples from formZ users.

We are hoping to have a releasable public version in a few weeks.

 

Are you ready? We are and we believe we have what will be the next most valuable tool in your digital toolbox!

 

Some first facts:

 

1. V-Ray for formZ is running on both WIN and OSX.

2. We are requiring that you have the latest version of formZ 8.5.

3. V-Ray for the most part will need the same machine specifications as you need for formZ itself. If you have more CPU power and RAM that’s fine too. If you have a ‘Cuda’ based GPU cards then bring it on!

4. We are going to be looking for images and projects to share as part of our marketing efforts. What ever you can share with us we’d appreciate it.

5. This is Beta software. Although we recognize it as a stable release please use caution when using the plugin. Work on files that you know you have backed up or that you will not risk your livelihood on.

 

If you’re interested please drop us an email at vray@formz.com with examples of your best rendering work. If you can give us an idea of the amount of time you think you can dedicate to testing on a weekly basis that would be helpful too.

 

Watch this space for latest updates.

The Maxwell Render 4.1 release is a big one

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from Ben / Pylon Technical

The Maxwell Render 4.1 release is a big one. If you haven’t updated to Maxwell 4 yet, now is the time.

If you are an existing customer, and want to upgrade your Maxwell Render 3.2.1.5 for any modeller at here. Just pick your 2 plugins ( Studio can be one choice )

If you’re new to Maxwell and want to kick the tyres first, download a trial copy. Please come back here and we can help with your new version.

Maxwell Render 4.1

 

 

 

Please note: The following is oriented to the formZ implementation.

denoise.png

DENOISER
There’s now an integrated denoiser. When enabled, there will be NO noise in your final rendering. This means Maxwell-quality renderings in a fraction of the time it took previously – in either CPU Production or GPU mode. Expect 2x – 8x faster architectural visualizations.

Denoiser Overview

Denoiser Video Tutorial in Studio (Click CC button for English subtitles)

Denoiser in Maxwell

Denoiser control in formZ

 

Light_Mixer2.jpg
LIGHT MIXER
Next up, we have a new Light Mixer. When used in conjunction with Fire, you can interactively fine-tune the contribution of all lights and emitter materials in your scene from one convenient panel. It’s a lot like Multilight, inside formZ.

Light Mixer in formZ

LIGHT GROUPS
Maxwell for formZ supports formZ Light groups both in the Light Mixer and in Multilight. Intensity-override groups are represented as a single slider in both environments.

 

ONLINE MATERIALS
Using materials from the online materials database in formZ is now just a click away.

Materials Browser

Referenced MXM controls in formZ

 

NEW MATERIAL TYPES
Xrite AxF and TableBRDF material types are now supported directly by the plugin.

RELEASE NOTES
Changes

• Integrated Denoiser support. (Maxwell Options > Engine tab)
• New Light Mixer for interactively balancing intensity of lights, light groups, onf material emitters. (Extensions > Maxwell Render > Light Mixer…)
• formZ Light Group support: All lights in a formZ light group with intensity override are now represented by a single Multilight slider. (Enable in Maxwell Options > Translate tab)
• Improved access to MXM file browser. (Material Parameters > Maxwell Representation > Referenced MXM option)
• Improved access to online MXM gallery browser. (Material Parameters > Maxwell Representation > Referenced MXM option)

• Direct support for X-Rite AxF Materials (Material Parameters > Maxwell representation).
• Direct support for TableBrdf Materials (Material Parameters > Maxwell representation).
• Support for rendering with the number of available logical processors, minus a specified number. (Set a negative number in Maxwell Options > Engine Tab > CPU Threads)
• Plugin now uses central Maxwell installation.
• Update to the Maxwell 4.1 engine.

Fixes
• Grass Modifiers using formZ material option now restored correctly on open.

• Denoiser At Each SL/At End parameter now correctly saved in project.

Cinema 4D R19 (R19) Release

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Cinema 4D R19 (R19) Release

Smarttec.com.auMAXON announces the Cinema 4D R19 (R19) Release.
This next generation of MAXON’s professional 3D application offers great tools and enhancements for concept design artists for use immediately, and provides a peek into the foundations for the future.

Cinema 4D PriceDesigned to serve individual designers as well as larger architects or design environments, Release 19 offers a fast, easy, stable and streamlined workflow to meet today’s challenges in the content creation markets; especially general design, archViz, Virtual Reality, motion graphics, VFX, VR/AR and all types of visualization.

Cinema 4D R19 Feature Highlights Include:

Viewport Improvements – Results so close to final render that client previews can be output using the new native mp4 video support.

MoGraph Enhancements – Added workflow capabilities in Voronoi Fracturing and an all-new Sound Effector.

New Spherical Camera – Lets artists render stereoscopic 360° Virtual Reality videos and dome projections.

New Polygon Reduction– Easily reduce entire hierarchies while preserving vertex maps, selection tags and UV coordinates to ensure textures continue to map properly and preserve polygon detail.

Level of Detail (LOD) Object – Define and manage settings to maximize viewport and render speed, or prepare optimized assets for game workflows. Exports FBX for use in popular game engines.

AMD’s Radeon ProRender – Now seamlessly integrated into R19, providing artists with a cross-platform GPU rendering solution.

Revamped Media Core – Completely rewritten software core to increase speed and memory efficiency for image, video and audio formats; native support for mp4 video without QuickTime.

Robust Modeling– A new modeling core with improved support for edges and N-gons can be seen in the Align and Reverse Normals commands.

BodyPaint 3D – Now uses an OpenGL painting engine, giving R19 artists a real-time display of reflections, alpha, bump or normal, and even displacement for improved visual feedback and texture painting when painting color and adding surface details in film, game design and other workflows.

A complete feature list is available at the Release 19 landing page.

Render Legion and Corona Render Join Chaos Group

Render Legion and Chaos Group merge
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RENDER LEGION AND CORONA RENDER JOIN CHAOS GROUP FAMILY

Chaos Group and Render Legion, the makers of Corona Renderer, join forces.
Render Legion and Chaos Group merge

Today is a big day for visualization. We are excited to welcome Ondra, Adam, Jaroslav and the entire Render Legion team to Chaos Group! Corona is fast, it’s easy to use, and renders beautifully. From the beginning, our mission has been to help all artists and designers visualize anything they can imagine, and to push the boundaries of what rendering can do. Render Legion shares this same vision and together we believe that great visualization benefits us all.

The first thing you should know is both Corona and V-Ray are here to stay. Both products will continue to be developed independently by the same teams that you’ve come to trust, with the same level of innovation that you’ve come to expect. Now we can share ideas, research and technology to make both renderers as powerful as possible.

One advantage of being an independent company is you get to choose your own path. What’s exciting about Render Legion is they come from that same mindset, which makes it easy for us to work towards the same vision. Together, we’ll continue our commitment to the industry and to our communities.

FAQ

What just happened?
The entire Render Legion team, and the Corona Renderer, are now a part of Chaos Group.

Why did Chaos Group acquire Render Legion?
Render Legion is a brilliant team, and we share the same passion and vision. By working together, we can make both V-Ray and Corona better — in ways we couldn’t do alone.

Will Render Legion continue to develop the Corona Renderer?
Yes. The core Render Legion team will continue to develop the Corona Renderer with our full support. It’s an excellent product, and we’re committed to its success. In fact, we plan to expand its development team even more.

Will Chaos Group continue to develop V-Ray?
Yes. V-Ray will continue to be a core component of Chaos Group.

What’s next?
We are already working with the Render Legion team to make Corona and V-Ray even better. For example, our DMC sampler will be in Corona 1.7, and we’re already optimizing V-Ray’s dome light with the help of the Render Legion team. And that’s just the beginning.

In general, it’s still business as usual. You still buy both products from the same places; you still talk to the same people; the only update is now everything is under one roof.

Speedlab Racing applied Shining 3D handheld scanner EinScan-Pro

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With EinScan-Pro, Speedlab completed timely and efficient maintenance and repair on the racing car

August 3, 2017 

 Speedlab Racing application of 3D handheld scanner EinScan-Pro  

 Speedlab scanned the body of a racing car, in order to produce the replacements of spare parts for the car.

About Speedlab

Speedlab Racing is a racing team located at Stockholm in Sweden, who has many years of racing experience. The team bought a used Corvette C3 from the USA in 2005. Since then, the car has been rebuilt in many iterations and their goal is to have the fastest racing car in Sweden.

Project background

The Speedlab Corvette would race in the Swedish Time Attack series (timeattacknu.se) where all kinds of crazy racing cars competing over the speed of a single circle. In the class where the Speedlab Corvette would race in, any modifications were allowed such as active aerodynamics transformation, high powered engine application, as long as the security rules were fulfilled.

So far the team had spent a lot of money and time on upgrading different body parts on their Corvette racing car through traditional manufacturing techniques. However, as the front and rear parts of the body were built by hands without molding, it would be very time consuming to rebuild if these parts of the car body were crashed or damaged. Thus with a 3D scanner, the team could easily reproduce the front and rear parts of the car by CNC processing or 3D printing from the scanned model.

 

Scanning process:

After comparison, Speedlab team decided to use EinScan – Pro from Shining 3D to do car body scanning because of the wide scanning range, high speed and precision it provides.

Although there was a member of Speedlab team who had more than six years of experiences in 3D printing, he had hardly any experiences in 3D scanning process. However, EinScan – Pro is very easy to use, Speedlab was able to manage it after few shootings.

During the beginning process of scanning, Speedlab team had tried several different scanning modes. First, they applied handheld HD scanning mode and completed scanning through sticking markers. This scanning mode could ensure the alignment precisely.

Afterward, the team tried handheld rapid scanning mode. There was no need to stick markers in this mode, but you can still obtain high quality of 3D data. The scanning speed was greatly increased, which ensured the quick completion of lamps and other parts with rich characteristics.

 

With the help of EinScan-Pro, Speedlab scanned the entire car successfully. The scanned data were then imported into Geomagic Wrap for final alignment. The aligned model data was archived for further 3D printing and CNC processing.

With the 3D data obtained by Shining 3D’s EinScan-Pro, Speedlab could complete timely and efficient maintenance and repair on the racing car. Meanwhile, the team members are excited to discover that, with the 3D data of the racing car, they can be more creative to do modifications in the future. It brings more hope for them to realize their dream of “creating the fastest racing car in Sweden”.

5 TIPS TO USE THE DENOISER IN MAXWELL 4

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5 TIPS TO USE THE DENOISER IN MAXWELL 4

August 4, 2017 Technology, Tips 0 Comments

Hello everyone,

We are back with some valuable tips by our very own Product Specialist, Fernando Tella. Fer is long-time Maxwell user, ever since the alpha version in 2005! Ten years later he joined the Maxwell team. Now he helps customers with technical issues, and also does product demos, tutorials, trainings and helps with product development. In this blogpost he will help you grasp Maxwell 4’s new top feature – the Denoiser, so you can take advantage of its full potential. Here we go 🙂

THE BASICS

As a start, it’s important to understand some basic concepts:

  • When using the Denoiser, Maxwell launches two renders.
  • It also automatically activates some extra channels that help preserve the details of the image, such as texture details, the shapes of the objects, materials, etc.
  • All this is done automatically when launching a render with the Denoiser

A DIFFERENT KIND OF NOISE (A CLEAN ONE)

The new Denoiser integration gives you usable denoised images as the render progresses. In a similar way as Maxwell progressively cleans the image, the denoised image evolves with the render. At the beginning, when the sampling level is very low, the render will look blurry, and as the render gets more defined you’ll start noticing it starts to “learn” where are the limits of the objects, materials, the features of the textures, etc. As the sampling level goes up, the denoised image and the original render will get closer and closer, so we can say the denoised image also converges to the natural solution with time, as well as the original render, but instead of noise, you get usable images (or even perfect ones) in the meantime.

The following video shows how the denoised and render image evolves as the render goes on, from sampling level 4 to 13 (Scene by Maxwell Xpert David de las Casas).

So, in the worse scenario, it will take the same time as the not-denoised image, and in the best, you will save a lot of time.

COMBINING TECHNIQUES

TIP 2: Use the Denoiser and Extra Sampling combo

If you find that some particular materials get too blurred when using the Denoiser (for example, in the case of grainy textures), but most of the image looks good at some particular SL, you can combine two different techniques: Denoiser and Extra Sampling.

The idea you have to keep in mind is that the longer the render goes on, the less information the Denoiser will have to guess and the more it will be based on the true render, so if one particular texture is problematic, usually you only have to render it longer.

Based on this, if you have a particularly problematic material were the texture itself is grainy, like sand, sugar or the towel in this case, you only have to render the whole image until the needed SL and then use Extra Sampling for that material or object to render to a higher SL only in that part.

Please note that, for the moment, when using Extra Sampling, the Denoiser will only be calculated at the end of the render, not at each SL, so you’ll have to wait until the end to see the denoised result.

OBJECTS BEHIND TRANSPARENT GEOMETRIES

TIP 3: For objetcs behind transparent geometries use the Shadow Channel

When an important part of your scene contains objects behind transparent ones, you’ll notice the extra channels used in Fast mode (Normals, Position and Reflectance) won’t give information about what’s behind the glass.

In these cases, you could consider using Accurate mode, which adds Shadow channel, as it will give information about what’s behind the glass and this will improve the Denoiser result.

In this case the render will take more time (around 1.5 the time without shadow channel), so it will be wise to test which will be better: render with the Shadow channel or let the render reach a higher SL without the Shadow channel. The result in terms of time can be very similar.

RE-DENOISE AFTER CLOSING MAXWELL

TIP 4: Use saved MXI files to denoise after closing Maxwell

For the moment, once Maxwell is closed after rendering an image with the Denoiser, the two passes cannot be loaded again into the interface to resume them or make changes and Re-Denoise. Nevertheless, if you have at least a couple of mxi files of the same frame (and with the required channels), you can make Maxwell denoise them by running the following commands through command line:

mximerge -folder:“folder containing the mxi files of the same frame” -coopdenoiser:“output path and name of the denoised image” -target:“path of the merged mxi files”

Then you ask – “But where can I find the two mxi files saved while rendering with Denoiser?”

See below the paths where they are stored depending on the OS. You will find two files named as your current scene and ending with _render1.mxi and _render2.mxi:

In Windows they are stored under: C:\Users\<username>\AppData\Local\Temp\maxwellrendertmp

In MacOS they are stored in a random folder under: private/var/folders/…../T/maxwellrendertmp/

MACRO IN DENOISED IMAGE NAME

TIP 5: Use a macro for the denoised image name

When setting the denoised image name, instead of setting a specific name, it might be better to use a macro like %scenename% (including the %)

It creates the perfect name, as the macro is replaced by the scene name when saving the file and avoids having to rename the denoised image file when you want to make different versions of your rendered files.

For example, if you are rendering a scene named cool_render.mxs, you can set the Denoiser output path as Denoised_%scenename%.png 

Once the render is finished, you will get a file called Denoised_cool_render.png.

Another useful macro could be %camera%, which is replaced by the name of the active camera.

Here is the list of all the supported macros, in case you find this convenient.

I hope you’ll find these tips useful and help you master the use of the Denoiser! 🙂

Cheers!

Fernando

Maxwell Render 4.1 Denoiser Usage

Maxwell Render 4.1
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Maxwell Render 4.1 Denoiser Usage

Post on Maxwell Forum June 19 2017

 

This is an interesting post on the usage and effects of using the DeNoiser functionality inside Maxwell Render 4.1 and based on a render made at

SL : 12
Image
Image

 

Re: Maxwell Render 4.1

Unread post by Mihai » Fri Jun 09, 2017 7:10 am

If you turn denoise on, what happens is Maxwell actually renders two renders at the SL you specified in render options. Besides these two renders it also renders reflectance, normals and position channels which it will use to decide what is detail in textures/materials that should be kept and what is noise. It also compares the noise in those two renders to further help with the accurate noise reduction, without removing details like normal noise reduction can do.

The difference between the “fast” and “accurate” presets is that the accurate one also renders a shadow channel (in addition to all the others) and this might be of help to determine where to apply NR. But so far I haven’t found much difference and the thing is the shadow channel takes a long time to render. So far I’m using the fast preset so it skips the shadow channel.

I also set the scenes SL to about SL11, because remember you get two renders with NR, so the two merged ones is more like SL12. It depends on the scene how high your initial SL should be, but I think it will be pretty rare to go above SL 12. Maybe only in very difficult scenes where the noise is still very course also at SL 13 or so.