MAXON ANNOUNCES CINEMA 4D RELEASE 20

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MAXON ANNOUNCES CINEMA 4D RELEASE 20

Groundbreaking Update of the 3D Application Delivers Advanced Features and Streamlined Workflows to Creative Professionals

FRIEDRICHSDORF, Germany — August 1, 2018 — MAXON today unveiled Cinema 4D Release 20 (R20), a break-through version of its iconic 3D design and animation software. Release 20 introduces high-end features for VFX and motion graphics artists including node-based materials, volume modeling, robust CAD import and a dramatic evolution of the MoGraph toolset. MAXON will debut Cinema 4D R20 live and online (C4DLive.com) at the upcoming SIGGRAPH 2018 convention August 14-16, in Vancouver, BC.

“We are excited to be delivering high-end tools and features that will streamline workflow and push the industry in new and exciting directions,” says David McGavran, CEO at MAXON Computer GmbH. “Over the last decade, our MoGraph toolset has revolutionized the broadcast graphics industry. The new Fields system in R20 offers the next evolution in Cinema 4D’s signature workflow.”

Key highlights in Release 20 include:

Node-Based Materials

Provide new possibilities for creating materials from simple references to complex shaders in a node-based editor. With more than 150 nodes to choose from that perform different functions, artists can combine nodes to easily build complex shading effects for greater creative flexibility. For an easy start, users new to a node-based material workflow still can rely on the user interface of Cinema 4D’s standard Material Editor, creating the corresponding node material in the background automatically. Node-based materials can be packaged into assets with user-defined parameters exposed in a similar interface to Cinema 4D’s classic Material Editor.

MoGraph Fields – New capabilities in this industry-leading procedural animation toolset offer an entirely new way to define the strength of effects by combining falloffs – from simple shapes to shaders or sounds and objects and formulas. Artists can layer Fields with standard mixing modes and remap their effects. Group multiple Fields and use them to control effectors, deformers, weights, and more.

CAD Data Import – Popular CAD formats can be directly and seamlessly imported into Cinema 4D R20 with a simple drag and drop. A unique scale-based tessellation interface allows for adjustment of detail to build amazing visualizations. STEP, Solidworks, JT, Catia V5 and IGES formats are supported.

Volume Modeling – Create complex models by adding or subtracting basic shapes in Boolean-type operations using Cinema 4D R20’s OpenVDB–based Volume Builder and Mesher. Procedurally build organic or hard-surface volumes using any Cinema 4D object including new Field objects. Volumes can be exported in sequenced .vdb format for use in any application or render engine that supports OpenVDB.

ProRender Enhancements – ProRender in Cinema 4D R20 extends the GPU-rendering toolset with key features including sub-surface scattering, motion blur and multi-passes. Also included are an updated ProRender core, support for Apple’s Metal 2 technology, out-of-core textures and other enhancements.

Core Technology Modernization – As part of the transition to a more modern core in Cinema 4D, R20 comes with substantial API enhancements, the new node framework, further development on the new modeling framework, and a new UI framework.

Pricing, Availability / Upgrade Path

All current MSA users that have active agreements through September 2018 will get the R20 update automatically Cinema 4D Release 20 is scheduled for availability in September 2018. Available for both macOS and Windows.

All existing Cinema 4D users with expiring MSA in August can add their MSA extension  before August 31 and will receive the upgrade at a significant discount than if delayed.

ALL other users with versions older than the current R19 can upgrade their existing package to R19 and receive a free MSA ( 12 month support agreement ) – This ensures they too will receive the R20 on release.

Cinema 4D Release 20 Press Material

About MAXON
Headquartered in Friedrichsdorf, Germany, MAXON Computer is a developer of professional 3D modeling, painting, animation and rendering solutions. Its award-winning Cinema 4D and BodyPaint 3D software products have been used extensively to help create everything from stunning visual effects in top feature films, TV shows and commercials, cutting-edge game cinematics for AAA games, as well as for medical illustration, architectural and industrial design applications. MAXON has offices in Germany, USA, United Kingdom, Canada, France, Japan and Singapore. MAXON products are available directly from their Website and its worldwide distribution network. MAXON is part of the Nemetschek Group.

GET THINGS ROLLING WITH REALFLOW | CINEMA 4D 2.5

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GET THINGS ROLLING WITH
REALFLOW | CINEMA 4D 2.5

We’re back with an update for RealFlow | Cinema 4D! We didn’t just fix bugs, but added lots of nice features as well.

These functions give you more possibilities, flexibility, and control for special offers see Smarttec site. 

A NEW VERTEX MAP APPROACH

Have you ever made use of the mesh engine’s → vertex maps to enhance your fluid renders? If the answer is yes then you certainly know that vertex maps were limited to speed so far. But RealFlow’s → fluid and material solvers offer much more channels. With this update you now have a wider choice and we’ve added vorticity, age, and weight maps.

Furthermore we’ve introduced a new, much more intuitive and artist-friendly workflow. In previous versions you had to deal with an abstract “Scale” parameter. Instead of guessing a value it’s now possible to adjust speed, age, and vorticity precisely through → ranges – or let RealFlow | Cinema 4D do the work with the new “Auto” mode.

The icing on the cake is that you can now evaluate the changes in Cinema 4D’s viewport as you’re used to do with native Cinema 4D vertex maps. This means that you no longer have to create preview renders to see the result of your settings. Truly a huge time saver.

And to give you an impression of how these vertex maps affect your fluids we’ve created some videos for you. This clip is a side-by-side comparison of the speed, vorticity, and age channels:

In this video you can see four differently coloured fluids. Weight maps are used to create the colour mixing effects in areas where the fluids touch and interact. To create softer colour transition we have applied the new → “Smoothing Length Scale” parameter to the mesh:

Updates on the maps’ ranges will be applied automatically and displayed in the viewport, but changes on “Smoothing Length Scale” require that the meshes to be recreated.

THE VISUALIZER

This neat helper has been added to ease the process of adjusting daemons. RealFlow | Cinema 4D’s new → “Visualizer” is able to make forces visible and even show how they evolve and change over time. Now you have full control over daemons and instant visual feedback.

You can choose between arrows, lines, and points – and you can also display these modes as streamlets. Streamlets trace the forces over a short timespan and this results in a curved view of the force, giving you a sense of direction. One of the most interesting feature is that the “Visualizer” also shows the combined result from multiple daemons. You can decide which daemons should be visualized together with simple drag and drop. Here we have a bounded → “Noise Field”, → “Vortex”, and an animated → “Attractor”:

The “Visualizer” works with the following force-based daemons: “Attractor”, “Gravity”, “DSpline”, “Noise Field”, “Vortex”, and “Wind”. For obvious reasons you can’t visualize k daemons or the “Filter”.

TIME OFFSETS

Another, very important, novelty is the introduction of time offsets for cached fluids. So far you haven’t been able to shift the start and end frames of your particle and mesh sequences, for example if you wanted to synchronize them with other animated assets in your scene. In many cases it was necessary to batch rename the files or do other fancy things. But those days are over now.

  • Every → fluid, → rigid, → elastic, and → mesh container has its own node-specific “Offset”.
  • Furthermore, there’s a → global → “Frame Offset” located in the “Scene” object.
  • Both offsets influence each other: total offset = nodespecific offset + global frame offset

This way you’ll be able to shift simulation nodes freely and independently from each other, and define custom time offsets in both positive and negative directions.

(MANY) MORE IMPROVEMENTS

All in all we’ve improved the plugin’s overall robustness. Especially → GPU simulations with a → “Filter” have been unstable under certain conditions – a thing that has been fixed.

Another important fix is that initial states will be kept from now on when you remove a simulation’s cache files. This may sound like a side note, but in fact it saves you lots of time!

And since we’ve been jumping on the “visualization train” there’s another new function: the → “Image” emitter is now capable of showing the attached image/pattern in the viewport. This will help you to identify the areas of emission. Furthermore, this emitter now supports animated textures, for example Cinema 4D’s noise types.

Not to forget the → “Fill” emitter. Now this neat little helper makes it easier to fill your objects with particles, but they can also be covered with a layer of particles.

The connection to Cinema 4D’s Thinking Particles module became much more robust, less RAM-intense, and got a new → workflow, making it easier to keep track of multiple particles/TP sources.

Our friends at → Jawset Visual Computing, the makers of TurbulenceFD, also surprised us with a neat feature: it’s no longer necessary to create Thinking Particles from RealFlow fluids in conjunction with TurbulenceFD. Aall you have to do is to apply a “TurbulenceFD” emitter to a RealFlow emitter, fluid, rigid, or elastic container directly. This improvement requires at least version v1.0 Rev 1435.

Many emitters (“Circle”, “Image”, “Square”, and “Triangle”) provide a → “Volume” parameter. This option allows you to create a defined initial volume of particles. A new handle in the emitters’ viewport gizmo lets you define this volume simply by dragging the handle, but of course you can still use numerical values as well.

Finally, we’ve added a falloff to the → “DSpline” daemon.

Of course, we’ve also improved the plugin’s overall stability, and updated to the latest Dyverso library. Experienced users will be happy to hear that the new 2.5 functions can be highlighted in Cinema 4D’s user interface.

Happy Simulating!

NEW Webinar on Adobe Illustrator plugin with Cinema4D

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NEW Webinar on Adobe Illustrator plugin with Cinema4D

In this Webinar, Dimitris Katsafouros will offer art directors and designers an easy to understand and comprehensive overview of the all new Cineware for Illustrator.

 

Get Adobe Cineware plugin for Cinema 4D here

Those new to 3D will also learn how Cineware for Illustrator can enrich your 2D workflow for packaging design or when creating custom illustrations.
Dimitris demonstrates a complete workflow in Adobe Illustrator from importing a 3D object to adjusting camera angles and easily placing labels through to the final rendering.

RealFlow for Cinema 4D – Physics simulation in a Nutshell

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RealFlow for Cinema 4D – Physics simulation and awesome motion fluid effects

A few years ago we started a partnership with MAXON, the creators of Cinema 4D, and in the meantime this connection became a real friendship. You will find a MAXON booth on almost every important event, road show, or convention. And there is always a top-class lineup of international Cinema 4D artists giving workshops, showcasing their actual work, and sharing incredibly useful tips.

For direct links to product details and local pricing in AUD$ go to our estore or call 02 99394000

 

RealFlow

The MAXON stage at IBC (courtesy of MAXON).

But it’s not just the artists, it’s also the friendly and highly-professional attitude of the entire MAXON team: they really care and they always have the best get-togethers and parties. This year, Peggy Beck and her team organized a 3-hour boat trip through the canals of Amsterdam. It must have been great, but of course I’ve missed it, because I had a rather late flight and arrived in Amsterdam when the party was almost over. I guess that’s life… 🙂

My own presentation was the last one on Sunday from 5-6 pm. Despite this late time slot I was positively surprised how many visitors dropped in to watch the workshop. Another big plus is that the live feed brings the show to everyone who’s interested, but not able to be present. Finally, the MAXON team provides an edited recording and shares all videos on their YouTube channel.

The workshop’s topic was

RealFlow | Cinema 4D 2.0 – Multi-Physics in a Nutshell

Here I’m going to show you how to create and control complex interactions between RealFlow’s different solvers and material types. Furthermore you will learn fundamental things about “Collider” and “Volume” tags, simulation settings, and the workflow for → rigid/elastic deformer.

If you’re interested in watching the recording just do it here or directly on YouTube where you will find the presentations of my fellow artists:

Having a good time together is important, but that’s just one aspect. All these shows mean that you’re present, help users with their doubts and questions, and gather feedback. It’s about connecting with real people. And it’s also about learning and sharing methods and knowledge. The feedback I get during these events is of particular importance for us and – at least I do think so – for the customer. It definitely makes a difference whether you have the opportunity to talk with someone face to face or via a communication channel. Sure, in most cases there’s no other way than using forums for social media, but the personal talk helps both sides to understand each other much better.

Cinema 4D models for Illustrator

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Cinema 4D models for Illustrator

 

Integrating Cinema 4D models seamlessly into your 2D designs has never been easier.


No more waiting for the 3D artist to make changes – do it yourself! Best of all, the new Cineware for Illustrator plugin is available for FREE!

Or watch this video on how Dimitris uses some new techniques with 3D inside Adobe Illustrator CC using his Cinema 4D workflow.

Learn about Cineware for Illustrator works with objects on TurboSquid.

See a full demonstration of how you can work with it and library models from TurboSquid

 

Please download your personal copy of Cineware for Illustrator here:
( It will work with Cinema 4D LITE version  free with Adobe After Effects CC )

To get you started, here are some free objects for download from Turbosquid.
If you are interested in using more assets for your project,
feel free to browse the collections we’ve prepared for you here.

Of course to get your Cinema 4D call 02 9939 4000 for more information order here :

Cinema 4D R19 (R19) Release

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Cinema 4D R19 (R19) Release

Smarttec.com.auMAXON announces the Cinema 4D R19 (R19) Release.
This next generation of MAXON’s professional 3D application offers great tools and enhancements for concept design artists for use immediately, and provides a peek into the foundations for the future.

Cinema 4D PriceDesigned to serve individual designers as well as larger architects or design environments, Release 19 offers a fast, easy, stable and streamlined workflow to meet today’s challenges in the content creation markets; especially general design, archViz, Virtual Reality, motion graphics, VFX, VR/AR and all types of visualization.

Cinema 4D R19 Feature Highlights Include:

Viewport Improvements – Results so close to final render that client previews can be output using the new native mp4 video support.

MoGraph Enhancements – Added workflow capabilities in Voronoi Fracturing and an all-new Sound Effector.

New Spherical Camera – Lets artists render stereoscopic 360° Virtual Reality videos and dome projections.

New Polygon Reduction– Easily reduce entire hierarchies while preserving vertex maps, selection tags and UV coordinates to ensure textures continue to map properly and preserve polygon detail.

Level of Detail (LOD) Object – Define and manage settings to maximize viewport and render speed, or prepare optimized assets for game workflows. Exports FBX for use in popular game engines.

AMD’s Radeon ProRender – Now seamlessly integrated into R19, providing artists with a cross-platform GPU rendering solution.

Revamped Media Core – Completely rewritten software core to increase speed and memory efficiency for image, video and audio formats; native support for mp4 video without QuickTime.

Robust Modeling– A new modeling core with improved support for edges and N-gons can be seen in the Align and Reverse Normals commands.

BodyPaint 3D – Now uses an OpenGL painting engine, giving R19 artists a real-time display of reflections, alpha, bump or normal, and even displacement for improved visual feedback and texture painting when painting color and adding surface details in film, game design and other workflows.

A complete feature list is available at the Release 19 landing page.

Archicad 20 Visualisation uses CineRender Engine Upgrade a subset of Cinema 4D renderer

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Archicad 20 Visualisation uses CineRender Engine Upgrade a subset of Cinema 4D renderer

beach int 3000

When CineRender was first introduced in ARCHICAD 18 the CineRender Rendering Engine took “out of the box” renderings to a new level by replacing the older Artlantis based rendering engine.

With the release of ARCHICAD 20 it now runs the latest CineRender engine based on the Cinema 4D R16 engine. ARCHICAD 20 also allows full export of its models in Cinema 4D file format to the newest version of Cinema 4D Studio R18 that supports even higher capabilities, realism and faster animation.

Cinema 4D Studio Visualization


 

This Upgraded Engine in conjunction with a number of Improvements is sure to improve ARCHICAD’s already impressive rendering capabilities while still allowing easy transition to using Cinema 4D Studio R18 as above.

See below here for the added new rendering features in ArchiCAD 20 and its CineRender.

New Surface Channel: Reflectance

The new Reflectance Channel (replacing Reflection and Specular) allows for multiple reflection layers, each with its own bump map and reflection model. You can use “masks” to control reflection parameters, such as blurriness, and the Distance Dim mode to fade them out.

Other new Reflectance options:

  • Conductor Fresnel mode, optimized for metallic surfaces
  • Anisotropic mode for reflection distortions, e.g. for brushed/scratched metal
  • A special cloth shading model (Irwan) with presets, for realistic‐looking cloth surfaces

Improved Shaders

  • Brick Shader: new Displacement mode for more realistic brick walls
  • Filter Shader: Gradation Curves, to precisely set brightness/color regions of an image
  • Backlight Shader: New shading algorithms

Improved Global Illumination (GI) for Renderings

Use the new, faster Irradiance Cache to enjoy incredible contact shadows. The Irradiance Cache includes presets for specific types of Project lighting, both internal and external.

If needed, select separate GI settings ‐ including separate Saturation and Intensity settings ‐ for the two GI calculation methods (primary and secondary).

With the Show Samples option, you can disable display of shading points, if they are not needed during prepasses.

Improved Physical Renderer

“Turbo Boost” your rendering times, with no quality loss, using the new Intel Embree raytracing engine for the Physical Renderer.

Faster grass renderings and a quick preview also enhance the Physical Renderer experience.

Other Rendering Improvements

  • Updated scenes using the new settings for faster and even more realistic renderings
  • Set Noise Distribution as a single, global setting (General CineRender Option)
  • Faster Ambient Occlusion calculation via cache

Cinema 4D Release 18

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JI R18

Get Cinema 4D R17 with MSA Included at No Additional Charge and Spring Into Release 18 as Soon as it Ships!

Spring is nearly here and arriving with it will be the exciting new Cinema 4D Release 18.
Buy between now and August 31 and receive both the current R17 and a 12 month MSA support agreement, which includes a free upgrade to R18 providing a great way to “spring into” Release 18 with significant savings for Australian and New Zealand customers.

But hurry. This special is only available until August 31st 2016.

R18

REALFLOW FLUIDS INSIDE CINEMA 4D

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REALFLOW FLUIDS INSIDE CINEMA 4D

Screenshot 2016-05-04 10.19.43

RealFlow | Cinema 4D gives you the best in fluid simulation, directly inside Cinema 4D. Now you can achieve high-end simulations with an even easier workflow.

WHY USE REALFLOW | CINEMA 4D?

Get the ‘early bird promo’ price and get more than 25% offoffer end June 30th

Serious, high performance fluids

RealFlow | Cinema 4D is built on RealFlow’s Dyverso solver – so you get the best in fluid simulation, with an easy workflow.

 

Simplified workflow

Forget about going back and forth between 3D platforms . You no longer have to worry about network dependencies, permissions, or IP issues.

Fully integrated toolkits

Now you can use native Cinema 4D modifiers and tools combined with RealFlow.




High speed simulations

RealFlow | Cinema 4D is GPU accelerated, supporting CUDA and OpenCL.

WHAT CAN REALFLOW | CINEMA 4D DO?

Particle-Object Interaction

Use RealFlow nodes and Cinema 4D colliders together.

C4D splines as RF particle paths

Create splines in Cinema 4D and use them as fluid paths in RealFlow.

C4D materials as emission masks

Use Cinema 4D materials and textures for emitting fluid particles.

Crown splashes on demand

Create and customize crown splashes easily.

Use RF directly with C4D Mograph

Convert RF to thinking particles, use particle instances and tracer objects.

Visible fluids on objects

Use collision maps during simulation and render the effect

Super-fast meshing

Take advantage of a fast and easy-to-configure mesh engine based on the OpenVDB library