Those new to 3D will also learn how Cineware for Illustrator can enrich your 2D workflow for packaging design or when creating custom illustrations.
Dimitris demonstrates a complete workflow in Adobe Illustrator from importing a 3D object to adjusting camera angles and easily placing labels through to the final rendering.
RealFlow for Cinema 4D – Physics simulation and awesome motion fluid effects
A few years ago we started a partnership with MAXON, the creators of Cinema 4D, and in the meantime this connection became a real friendship. You will find a MAXON booth on almost every important event, road show, or convention. And there is always a top-class lineup of international Cinema 4D artists giving workshops, showcasing their actual work, and sharing incredibly useful tips.
For direct links to product details and local pricing in AUD$ go to our estore or call 02 99394000
The MAXON stage at IBC (courtesy of MAXON).
But it’s not just the artists, it’s also the friendly and highly-professional attitude of the entire MAXON team: they really care and they always have the best get-togethers and parties. This year, Peggy Beck and her team organized a 3-hour boat trip through the canals of Amsterdam. It must have been great, but of course I’ve missed it, because I had a rather late flight and arrived in Amsterdam when the party was almost over. I guess that’s life… 🙂
My own presentation was the last one on Sunday from 5-6 pm. Despite this late time slot I was positively surprised how many visitors dropped in to watch the workshop. Another big plus is that the live feed brings the show to everyone who’s interested, but not able to be present. Finally, the MAXON team provides an edited recording and shares all videos on their YouTube channel.
The workshop’s topic was
RealFlow | Cinema 4D 2.0 – Multi-Physics in a Nutshell
Here I’m going to show you how to create and control complex interactions between RealFlow’s different solvers and material types. Furthermore you will learn fundamental things about “Collider” and “Volume” tags, simulation settings, and the workflow for → rigid/elastic deformer.
If you’re interested in watching the recording just do it here or directly on YouTube where you will find the presentations of my fellow artists:
Having a good time together is important, but that’s just one aspect. All these shows mean that you’re present, help users with their doubts and questions, and gather feedback. It’s about connecting with real people. And it’s also about learning and sharing methods and knowledge. The feedback I get during these events is of particular importance for us and – at least I do think so – for the customer. It definitely makes a difference whether you have the opportunity to talk with someone face to face or via a communication channel. Sure, in most cases there’s no other way than using forums for social media, but the personal talk helps both sides to understand each other much better.
To get you started, here are some free objects for download from Turbosquid.
If you are interested in using more assets for your project,
feel free to browse the collections we’ve prepared for you here.
Of course to get your Cinema 4D call 02 9939 4000 for more information order here :
Smarttec.com.au – MAXON announces the Cinema 4D R19 (R19) Release.
This next generation of MAXON’s professional 3D application offers great tools and enhancements for concept design artists for use immediately, and provides a peek into the foundations for the future.
Designed to serve individual designers as well as larger architects or design environments, Release 19 offers a fast, easy, stable and streamlined workflow to meet today’s challenges in the content creation markets; especially general design, archViz, Virtual Reality, motion graphics, VFX, VR/AR and all types of visualization.
Cinema 4D R19 Feature Highlights Include:
Viewport Improvements – Results so close to final render that client previews can be output using the new native mp4 video support.
MoGraph Enhancements – Added workflow capabilities in Voronoi Fracturing and an all-new Sound Effector.
New Spherical Camera – Lets artists render stereoscopic 360° Virtual Reality videos and dome projections.
New Polygon Reduction– Easily reduce entire hierarchies while preserving vertex maps, selection tags and UV coordinates to ensure textures continue to map properly and preserve polygon detail.
Level of Detail (LOD) Object – Define and manage settings to maximize viewport and render speed, or prepare optimized assets for game workflows. Exports FBX for use in popular game engines.
AMD’s Radeon ProRender – Now seamlessly integrated into R19, providing artists with a cross-platform GPU rendering solution.
Revamped Media Core – Completely rewritten software core to increase speed and memory efficiency for image, video and audio formats; native support for mp4 video without QuickTime.
Robust Modeling– A new modeling core with improved support for edges and N-gons can be seen in the Align and Reverse Normals commands.
BodyPaint 3D – Now uses an OpenGL painting engine, giving R19 artists a real-time display of reflections, alpha, bump or normal, and even displacement for improved visual feedback and texture painting when painting color and adding surface details in film, game design and other workflows.
Archicad 20 Visualisation uses CineRender Engine Upgrade a subset of Cinema 4D renderer
When CineRender was first introduced in ARCHICAD 18 the CineRender Rendering Engine took “out of the box” renderings to a new level by replacing the older Artlantis based rendering engine.
With the release of ARCHICAD 20 it now runs the latest CineRender engine based on the Cinema 4D R16 engine. ARCHICAD 20 also allows full export of its models in Cinema 4D file format to the newest version of Cinema 4D Studio R18 that supports even higher capabilities, realism and faster animation.
Cinema 4D Studio Visualization
This Upgraded Engine in conjunction with a number of Improvements is sure to improve ARCHICAD’s already impressive rendering capabilities while still allowing easy transition to using Cinema 4D Studio R18 as above.
See below here for the added new rendering features in ArchiCAD 20 and its CineRender.
New Surface Channel: Reflectance
The new Reflectance Channel (replacing Reflection and Specular) allows for multiple reflection layers, each with its own bump map and reflection model. You can use “masks” to control reflection parameters, such as blurriness, and the Distance Dim mode to fade them out.
Other new Reflectance options:
Conductor Fresnel mode, optimized for metallic surfaces
Anisotropic mode for reflection distortions, e.g. for brushed/scratched metal
A special cloth shading model (Irwan) with presets, for realistic‐looking cloth surfaces
Brick Shader: new Displacement mode for more realistic brick walls
Filter Shader: Gradation Curves, to precisely set brightness/color regions of an image
Backlight Shader: New shading algorithms
Improved Global Illumination (GI) for Renderings
Use the new, faster Irradiance Cache to enjoy incredible contact shadows. The Irradiance Cache includes presets for specific types of Project lighting, both internal and external.
If needed, select separate GI settings ‐ including separate Saturation and Intensity settings ‐ for the two GI calculation methods (primary and secondary).
With the Show Samples option, you can disable display of shading points, if they are not needed during prepasses.
Improved Physical Renderer
“Turbo Boost” your rendering times, with no quality loss, using the new Intel Embree raytracing engine for the Physical Renderer.
Faster grass renderings and a quick preview also enhance the Physical Renderer experience.
Other Rendering Improvements
Updated scenes using the new settings for faster and even more realistic renderings
Set Noise Distribution as a single, global setting (General CineRender Option)
Get Cinema 4D R17 with MSA Included at No Additional Charge and Spring Into Release 18 as Soon as it Ships!
Spring is nearly here and arriving with it will be the exciting new Cinema 4D Release 18.
Buy between now and August 31 and receive both the current R17 and a 12 month MSA support agreement, which includes a free upgrade to R18 providing a great way to “spring into” Release 18 with significant savings for Australian and New Zealand customers.
But hurry. This special is only available until August 31st 2016.
BASIC FLUIDS SIMULATION WORKFLOW WITH CINEMA 4D AND REALFLOW WEBINAR
MARCH 23 7-8PM AEDT
We have been able to organise a webinar that was originally run a month ago but at times that made it impossible to participate – so we are happy to announce a new dat form a repeat with the same presenter online at a time that is easier for local Australian and New Zealand attendees.
In the past, advanced fluids simulations were reserved for large film productions because of their immense cost, high-end software requirements and massive render times.
There are in fact numerous uses for these types of simulations: they are, for example, an integral part of advanced motion design and professional product visualizations. Even though the tools required to create these simulations have become notably more affordable and the advances in processor architecture even make it possible for freelancers and smaller studios to meet the requirements for rendering these simulations, the belief is still prevalent that convincing fluids simulations can only be created by experts with a corresponding scientific background.
In this basic skills webinar, Danish 3D designer and Cinema 4D lead instructor Thomas Andreasen shows that this belief is no more than a myth. Thomas, who himself only recently started creating his own fluids simulations, shows that Cinema 4D and Next Limit RealFlow have clearly lowered the bar significantly. Thomas uses a perfume advert as an example for demonstrating how to quickly create visually stunning results.
This webinar lasts about one hour and you can send questions during the session via chat. To allow more time for the webinar content, we will collect your questions and answer them comprehensively with the help of product specialists from Next Limit. We will make the answers available for all attendees as a downloadable FAQ document!
Basic Fluids Simulation with Cinema 4d and RealFlow
Recently there was hosted a webinar on using Fluid simulation, Basic Fluids Simulation Workflow with Cinema 4D and RealFlow. It was hosted at a European time that made it very difficult for us in the East to view so we are hoping to announce a local timed version fairly soon.
But as promised, we recorded this webinar and have made it available online so you can view it at your leisure. If you were not able to experience the live stream you can still see how easy it is to create impressive, realistic-looking fluids simulations. You can also download the Cinema 4D, RealFlow and After Effects setups so you can recreate each step if the simulation on your own computer. A short set of instructions is also included.
The related Project files are also available here.