Making-of Bathroom renders

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Leonardo Giomarelli (ilgioma on the Maxwell official forums), who is the creator of some great materials on MZ (CopperBrassPlastic) has been kind enough to give us a glimpse of his workflow in creating these beautiful interior renders of a modern bathroom. 

I started working with MaxwellZone for about 1 year producing sets of materials based on photographic references found in the shop of this site. Lately trying to test Maxwell Render on interior projects I have produced a small setting and, talking with Mihai, we decided to share on the blog the main steps on which I based my work.

Choosing a project

Personally I find most of the inspirations for my projects on Pinterest, I think this social media is structured in an exceptional way for those who need to check trends, color palettes, compositions etc. But we must be careful not to remain too faithful to a single image to avoid the replication effect that I do not like. If the project I want to do represents a bathroom, I’m also looking for references to bedrooms, kitchens or anything else from the images of the guidelines for the creation of my work. In any case, for my inspirations I always try to prefer photographic shots to other projects realized in CGI, it is always good to have something real as the first reference.

From idea to 3D

Here there is very little to say… knowing how to model well reproducing details will bring the project to a higher level right away. Obviously for the fabrics you can not do without Marvelous Designer.

Creating good lighting

Choosing the type of lighting is essential for creating engaging images. Of all the known techniques I have always preferred the Sky Dome because it offers me a neutral and very soft light to be used as primary light. Depending on the design and the type of product to be represented I always go to add support lights to enhance certain areas or to have a light complementary to the primary perhaps warmer so as to give dynamism to the shot. The following pictures show the Sky Dome settings and the layout of the lights used in this job. 

A little trick: Generally as a basis of the architectonic I always put a disk or a floor to simulate a pavement outside the building that obviously contributes to bring into the room the light reflected by the Sky Dome. On this disc or plane (it makes no difference) I always apply a very simple material with a medium gray color RGB 180, never white. This is to avoid burning too much the areas near the openings.

The materials

Up to this point everything is relatively simple but, believe me, using approximate and “perfect” materials will cancel every effort. Metal materials in particular, can push the image towards photorealism if well calibrated. For my project I made extensive use of the materials available on MaxwellZone, so in addition to steel I also used the Ceramic Zirconia as a starting point for the tub and the elements of the radiators. 

When I have to make simple glasses like the vase I rely on the Maxwell Render presets, I find it very easy to use and at the same time effective. For other materials concerning textiles and walls, I used textures on some models purchased on Bentanji. I think this is also a very useful resource for us Maxwell users.

The finishing touches

There is no rendering without post production but it is necessary to prepare well all the render passes. In the image I show which passes I always render out.

As for the Alpha Custom channels, I usually use them only if I have objects that are difficult to select with just MaterialID or ObjectID, in this case, branches and flowers. Below I will show the images that make up the project before and after the adjustments in Photoshop. As you will see, there are images that need very slight adjustments, while others need more work to show their full potential…

This image has been worked on very little, I only wanted to give a warm tone that in my opinion improves the look.

Here, however, the adjustments were more massive, I wanted it to come out an emotional shot and then I pushed on a bloom effect typical of backlighting. To obtain it, simply select the opening area, fill the selection with a white color and then use a blur filter to increase the value until a credible effect is obtained. The original shot was also underexposed, in this case I remedied directly on Photoshop, but I could do it with the Multilight.

Still little adjustments to even out the tonality of previous shots.

In the presence of metal details, I like to include some chromatic aberration in the renderings. It is an artifact present on the photos. Here’s a link where it’s explained how it is generated in photography and how to do it in Photoshop.

I hope you enjoyed this short making-of, maybe in the future we can deal with more specific aspects related to some processing phase.

See you soon
ilgioma

Follow Leonardo Giomarelli on Twitter or Facebook

Vray Documentation for formz

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All the V-Ray for formZ documentation

A list of all the current V-Ray | form•Z for both Mac & Windows. The current release version of V-Ray is 3.6.3 and uses the latest v5 V-Ray server and as such much of the special rendering capabilities may be also described in V-Ray for 3DStudio Max and V-Ray for Sketchup discussions.

Introducing V-Ray for for•Z

 

V-Ray for form•Z Overview

 

V-Ray for form•Z frame buffer

 

V-Ray for form•Z Interior Lightning

 

V-Ray for form•Z Materials

 

V-Ray Interactive Render for form•Z

 

V-Ray for Exterior Lighting

CGArchitect Architectural 3D Award

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V-Ray for form•Z image nominated for CGArchitect Architectural 3D Award

Ray for formZ

Congratulations to TILTPIXEL on their nomination for a prestigious CGArchitect Architectural 3D Award. Their stunning image of the Harbin Opera House by M.A.D. Architects was modelled in form•Z and rendered with V-Ray for form•Z.

V-Ray for form•Z brings unprecedented rendering capabilities to form•Z with superior re-sults in less time. V-Ray for form•Z is integrated naturally into the form•Z interface allowing rendering to be a part of the creative process.

V-Ray for form•Z features GPU and CPU based rendering, a vast material library, stunning lighting effects, stereo and VR headset support, multiple rendering channels, powerful de-noising and so much more.

Render free for 30 days!
Click here to sign up for a V-Ray for form•Z 30 day Evaluation

Click here for more information on V-Ray for form•Z

Maxwell Materials are the key to great renders

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Maxwell Materials are the key to great renders with Maxwell Render 4

Mihai Iliuta at maxwellzone.com has just released some great results using the advantages of having great materials

 

Hi Maxwellians,

Just wanted to quickly show you some renders of a new set of brass materials created by Leonardo Giomarelli (ilgioma), which I think really demonstrate one of the most important things to understand about Maxwell – if you take the time to create realistic materials, the rest just becomes so much easier. And conversely, if your materials are crap, then your render will most certainly also be…crap.

Also, *DO* use the Maxwell material assistants to quickly give you realistic materials.

In these renders I just used one my HDRs and the “Advantix 100” tonemapping preset.

Image
Image

 

he offers great online training here: 

 

formZ Vray

Ray for formZ

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formZ Vray

Ray for formZ

AutoDesSys is excited to announce that the award winning V-Ray renderer now available for form•Z offers versatile and intuitive modeling capabilities and V-Ray’s powerful rendering capabilities to create quick and solid designs with astonishing, cutting-edge visualizations in a single solution. The unprecedented integration with V-Ray allows for rendering and lighting to be an integral part of the design process, not just a final step.

V-Ray for formfeature highlights:

  • Powerful hybrid rendering – You can render on NVIDIA CUDA GPUs, CPUs — or a combination of both.
  • Material library – over 550 realistic, physical based materials, such as glass, coated plastics or metals, wood, stone and etc.
  • V-Ray grass and fur – Realistic grass, fabrics and carpet now possible with V-Ray fur.
  • Denoiser – With V-Ray’s denoising technology, you can automatically eliminate noise and cut render times by up to 50%!
  • Aerial perspective – Add realistic atmosphere and depth to your renders with V-Ray’s new Aerial perspective controls.
  • Virtual Reality – Verify designs at 1:1 scale in popular VR headsets like Google Cardboard and Samsung Gear VR.
  • Cutaways with Clipper – Render sections and cutaways with ease using the V-Ray Clipper.
  • Powerful light calculations – the V-Ray Adaptive Lights algorithm will speed renders up to seven times faster on some scenes.
  • V-Ray Frame Buffer – Fine-tune your render’s color, exposure, and more directly in V-Ray’s frame buffer.

Additional product information and sample images created with V-Ray for formZ are available at:

V-Ray for formZ retails for $1,095 inc gst

form•Z pro and form•Z jr. An evaluation version is available allowing users to experience all of the V-Ray for formZ features for 30 Days for free.

About form•Z

form•Z is a potent 3D modeling and design application featuring a variety of modeling personalities and tools with a distinctively easy to use interface. It is a most intuitive and versatile professional-grade 3D modeler that is based on advanced 3D solid and surface modeling methods. They maintain accurate representations that allow you to progress from conceptual sketching to detailed design, photorealistic visualization, construction drawings, animation, and fabrication. The current version of form•Z is available in three varieties: form•Z freeform•Z jr, and form•Z pro.

formZ PRO has in the past used a third party renderer called RenderZone that has had development cease due to limitations in support of new technology. It is now being replaced by V-Ray internally that offers more capabilities, much higher speed rendering straight out of the box and the ability for significant improved results with subtle ‘tweaking’ for amazing results that can be further accelerated with support new nVidia based GPU cards.

Older users of formZ can upgrade their pre- v 8.5 versions to the latest versions  by order online.< discount on Add to Bag >

Sub-surface division tutorial chair

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Sub-surface division tutorial chair –

We have many resources for leaning how to better use the 3D modular – formZ, one of which is the tutorial loaded here:

Creating a Padded Chair in formZ

 

CREATING A PADDED CHAIR IN FORMZ

 

 

CREATING A PADDED CHAIR IN FORMZ

Well, you set me quite a task as I had never used most of the tools required for that exercise – never even looked at some of those pallets in fact.

But, I was determined as I could see value in the shapes being created so I pushed on and produced a reasonable facsimile of the blue chair.

Mine is in tan leather but the details are quite similar.

My beading on the two front panels needs a little more work to be perfect but I think I’ll leave it as it is.

What do you think?

I certainly learned a lot and will put these new (new to me that is) tools to good use in the future.

Thank you for giving me a push in the right direction.

You got me out of my comfort zone and I learned something new and useful. Very much appreciated.

Regards,

RICHARD JOHNSWOOD
Director

JOHNSWOOD CONTRACT FURNITURE PTY LTD 12 HURMAN STREET ADELAIDE SA 5000
web: http://www.johnswood.com.au/ email: richard@johnswood.com.au
Tel 0410 482 672 Builders Lic. BLD178184 ABN 33 008 077 601

V-Ray for formZ

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V-Ray for formZ released

V-Ray for formZ is now available for all new old users of formZ by calling us direct or ‘online’ with one of the best implementations yet of V-Ray v3.6 . It will run on all of the latest versions of :

formZ PRO v8.6 ( free download for all current v8.5.7 users available ) upgrades from all previous versions are available here ONLINE UPGRADES. or formZ Jr ( latest version ) The formZ  integrated interface allows the easiest set up for high quality rendering ever, with a guide for a great initial result set up automatically.

V-Ray v3.6 implementation Yet below the ‘hood’ is a great range of new options that are part of the new V-Ray v3.6 capability available on other major 3D modellers. You can even open their V-Ray scenes (vrscene files ) or export your scene to be opened in their V-Ray. Ray for formZ Harbin Opera House – MAD architects modelled and rendered in formZ Some of best 3D modellers use V-Ray for its quality of rendering and rendering speed. V-Ray for formZ now supports all modern CPU, GPU* or Hybrid ( both CPU& GPU ) on either MacOSX ( 10.9.5 and above ) or Windows 7, 8.0/1 and Windows 10       Use it for Architecture rendering, Interiors, Point of Sale mock ups, Trade show stands or Product design. It now renders carpets, fabrics, fur and grass. Straight away the rendering is much faster than with RenderZone but it can be accelerated now with the option of using GPU – nVidia CUDA based technology – huge improvements are possible!

Powerful hybrid rendering – You can render on nVidia CUD GPUs – or a combination of both.

Material Library – over 550 realistic physical based materials, such as glass, coated plastics or metals,wood, stone etc.

V-Ray Gras & Fur Realistic Grass, fabrics and carpet are now possible with V-Ray Fur

Denoiser – with V-Ray’s new denoising technology you can automatically eliminate noise and cut render times by up to 50%

Virtual Reality – Verify designs at 1:1 scale in popular VR headsets

Cutaways and Clipper – Render sections and cutaways with ease using the V-Ray Clipper.

Powerful light calculations – V-Ray Adaptive Lights algorithm will speed renders up to 7 times faster on some scenes.

V-Ray Frame Buffer – Fine tune your render colour, exposure

The power of Academy Award winning V-Ray rendering is now available for formZ. We have integrated V-Ray seamlessly into formZ so that you will find your way around very quickly and get instant high quality renderings “out of the box”.

“V-Ray for formZ brings 3D models to life with ease and agility. The unprecedented integration with V-Ray allows for rendering and lighting to be an integral part of the formZ design process, not just a final step. We are so excited to add this powerful tool to the form•Z product lineup and we cannot wait to see the wonderful creations it fosters!”

  • GPU rendering requires nVidia – CUDA based video cards with over 2GB RAM, but it is recommended at least 8GB RAM.

TRIAL V-Ray | formZ – Request an Evaluation here

Announcing V-Ray for form•Z beta release

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Announcing V-Ray for form•Z beta release. Brand new fully integrated CPU and GPU rendering for the form•Z community.
The power of Academy Award winning V-Ray rendering is now available for form•Z. We have integrated V-Ray seamlessly into form•Z so that you will find your way around very quickly and get instant high quality renderings “out of the box”. Come and try rendering with this exciting new product.
Here’s a glimpse of just some of the features in V-Ray 3.6 for form•Z:
  • Powerful hybrid rendering – You can render on NVIDIA CUDA GPUs, CPUs — or a combination of both.
  • Material library – over 550 realistic physical based materials, such as glass, coated plastics or metals, wood,stone and etc.
  • V-Ray Grass and fur – Realistic grass, fabrics and carpet now possible with V-Ray Fur.
  • Denoiser – With V-Ray’s new denoising technology, you can automatically eliminate noise and cut render times by up to 50%!
  • Aerial perspective – Add realistic atmosphere and depth to your renders with V-Ray’s new Aerial perspective controls.
  • Virtual Reality – Verify designs at 1:1 scale in popular VR headsets like Google Cardboard and Samsung Gear VR.
  • Cutaways with Clipper – Render sections and cutaways with ease using the V-Ray Clipper.
  • Powerful light calculations – the V-Ray Adaptive Lights algorithm will speed renders up to seven times faster on some scenes.
  • V-Ray Frame Buffer – Fine-tune your render’s color, exposure, and more directly in V-Ray’s frame buffer.
Click here for an overview video of the V-Ray for form•Z interface.
V-Ray for form•Z Beta is open to all form•Z 8.5 pro users. Don’t wait, Click here to register for the beta.
Not using form•Z 8.5 pro yet? upgrade now!
Want to see V-Ray 3.6 for form•Z in action? Join us on November 14, 2017 at 12:00 EST (4am – Sydney/Melb/Canberra ESST) for a special webinar to learn about what V-Ray for form•Z is all about. Click here to register.
We welcome any and all feedback. Come join the conversation and share your though on our forums.
For any questions you may have, please contact us via email at sales@smarttec.com.au or call us at 02 99394000.
Best regards,
Your form•Z team

Vray for formZ Coming

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Vray for formZ Coming

 

VRay is coming to formZ

 

The current private beta release of Vray v3.6 is getting ready for a Public Beta release after some awesome results and examples from formZ users.

We are hoping to have a releasable public version in a few weeks.

 

Are you ready? We are and we believe we have what will be the next most valuable tool in your digital toolbox!

 

Some first facts:

 

1. V-Ray for formZ is running on both WIN and OSX.

2. We are requiring that you have the latest version of formZ 8.5.

3. V-Ray for the most part will need the same machine specifications as you need for formZ itself. If you have more CPU power and RAM that’s fine too. If you have a ‘Cuda’ based GPU cards then bring it on!

4. We are going to be looking for images and projects to share as part of our marketing efforts. What ever you can share with us we’d appreciate it.

5. This is Beta software. Although we recognize it as a stable release please use caution when using the plugin. Work on files that you know you have backed up or that you will not risk your livelihood on.

 

If you’re interested please drop us an email at vray@formz.com with examples of your best rendering work. If you can give us an idea of the amount of time you think you can dedicate to testing on a weekly basis that would be helpful too.

 

Watch this space for latest updates.