MAXON CINEMA 4D R14
New Features Offer Expanded Options
In Hollywood, many motion graphics animators have seen year over year dominance and adoption of MAXON’s flagship software CINEMA 4D. Their newest release offers users improved feature sets and new tools to create 3D models and animation even easier than before.
Announced at SIGGRAPH, and shipping in September, the newest release of the popular 3D software includes a big change in the way users approach the software. CINEMA 4D’s R14 now allows artists to sculpt their models with a variety of tools. Not only does the new software include tools to shape the objects that artists create, but its unique layering system allows models to be edited, baked, and dynamically assessed directly within the C4D workflow.
While there are very good third-party solutions for sub-polygonal sculpting, the new sculpting potential allows C4D artists to work within a pipeline that does not remove them from the MAXON setting, and gives them editorial and animation potential that third-party solutions don’t offer.
Motion Graphics for broadcast, web, film, and even some gaming has made MAXON’s C4D an easy choice for professional animators because of its tight integration with the compositing software already used in the industry. For years, C4D has exported scene data and prepared project files for Adobe After Effects, Apple Motion, Shake, and other compositing software. Release 14 now adds the ability to support The Foundry’s Nuke software, creating many more file-specific passes that allow artists to achieve more detailed control during the compositing process. Moreover, there is full support for OpenEXR when exporting those files.