V-Ray for formZ

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V-Ray for formZ released

V-Ray for formZ is now available for all new old users of formZ by calling us direct or ‘online’ with one of the best implementations yet of V-Ray v3.6 . It will run on all of the latest versions of :

formZ PRO v8.6 ( free download for all current v8.5.7 users available ) upgrades from all previous versions are available here ONLINE UPGRADES. or formZ Jr ( latest version ) The formZ  integrated interface allows the easiest set up for high quality rendering ever, with a guide for a great initial result set up automatically.

V-Ray v3.6 implementation Yet below the ‘hood’ is a great range of new options that are part of the new V-Ray v3.6 capability available on other major 3D modellers. You can even open their V-Ray scenes (vrscene files ) or export your scene to be opened in their V-Ray. Ray for formZ Harbin Opera House – MAD architects modelled and rendered in formZ Some of best 3D modellers use V-Ray for its quality of rendering and rendering speed. V-Ray for formZ now supports all modern CPU, GPU* or Hybrid ( both CPU& GPU ) on either MacOSX ( 10.9.5 and above ) or Windows 7, 8.0/1 and Windows 10       Use it for Architecture rendering, Interiors, Point of Sale mock ups, Trade show stands or Product design. It now renders carpets, fabrics, fur and grass. Straight away the rendering is much faster than with RenderZone but it can be accelerated now with the option of using GPU – nVidia CUDA based technology – huge improvements are possible!

Powerful hybrid rendering – You can render on nVidia CUD GPUs – or a combination of both.

Material Library – over 550 realistic physical based materials, such as glass, coated plastics or metals,wood, stone etc.

V-Ray Gras & Fur Realistic Grass, fabrics and carpet are now possible with V-Ray Fur

Denoiser – with V-Ray’s new denoising technology you can automatically eliminate noise and cut render times by up to 50%

Virtual Reality – Verify designs at 1:1 scale in popular VR headsets

Cutaways and Clipper – Render sections and cutaways with ease using the V-Ray Clipper.

Powerful light calculations – V-Ray Adaptive Lights algorithm will speed renders up to 7 times faster on some scenes.

V-Ray Frame Buffer – Fine tune your render colour, exposure

The power of Academy Award winning V-Ray rendering is now available for formZ. We have integrated V-Ray seamlessly into formZ so that you will find your way around very quickly and get instant high quality renderings “out of the box”.

“V-Ray for formZ brings 3D models to life with ease and agility. The unprecedented integration with V-Ray allows for rendering and lighting to be an integral part of the formZ design process, not just a final step. We are so excited to add this powerful tool to the form•Z product lineup and we cannot wait to see the wonderful creations it fosters!”

  • GPU rendering requires nVidia – CUDA based video cards with over 2GB RAM, but it is recommended at least 8GB RAM.

TRIAL V-Ray | formZ – Request an Evaluation here

NEW Webinar on Adobe Illustrator plugin with Cinema4D

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NEW Webinar on Adobe Illustrator plugin with Cinema4D

In this Webinar, Dimitris Katsafouros will offer art directors and designers an easy to understand and comprehensive overview of the all new Cineware for Illustrator.

 

Get Adobe Cineware plugin for Cinema 4D here

Those new to 3D will also learn how Cineware for Illustrator can enrich your 2D workflow for packaging design or when creating custom illustrations.
Dimitris demonstrates a complete workflow in Adobe Illustrator from importing a 3D object to adjusting camera angles and easily placing labels through to the final rendering.

RealFlow for Cinema 4D – Physics simulation in a Nutshell

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RealFlow for Cinema 4D – Physics simulation and awesome motion fluid effects

A few years ago we started a partnership with MAXON, the creators of Cinema 4D, and in the meantime this connection became a real friendship. You will find a MAXON booth on almost every important event, road show, or convention. And there is always a top-class lineup of international Cinema 4D artists giving workshops, showcasing their actual work, and sharing incredibly useful tips.

For direct links to product details and local pricing in AUD$ go to our estore or call 02 99394000

 

RealFlow

The MAXON stage at IBC (courtesy of MAXON).

But it’s not just the artists, it’s also the friendly and highly-professional attitude of the entire MAXON team: they really care and they always have the best get-togethers and parties. This year, Peggy Beck and her team organized a 3-hour boat trip through the canals of Amsterdam. It must have been great, but of course I’ve missed it, because I had a rather late flight and arrived in Amsterdam when the party was almost over. I guess that’s life… 🙂

My own presentation was the last one on Sunday from 5-6 pm. Despite this late time slot I was positively surprised how many visitors dropped in to watch the workshop. Another big plus is that the live feed brings the show to everyone who’s interested, but not able to be present. Finally, the MAXON team provides an edited recording and shares all videos on their YouTube channel.

The workshop’s topic was

RealFlow | Cinema 4D 2.0 – Multi-Physics in a Nutshell

Here I’m going to show you how to create and control complex interactions between RealFlow’s different solvers and material types. Furthermore you will learn fundamental things about “Collider” and “Volume” tags, simulation settings, and the workflow for → rigid/elastic deformer.

If you’re interested in watching the recording just do it here or directly on YouTube where you will find the presentations of my fellow artists:

Having a good time together is important, but that’s just one aspect. All these shows mean that you’re present, help users with their doubts and questions, and gather feedback. It’s about connecting with real people. And it’s also about learning and sharing methods and knowledge. The feedback I get during these events is of particular importance for us and – at least I do think so – for the customer. It definitely makes a difference whether you have the opportunity to talk with someone face to face or via a communication channel. Sure, in most cases there’s no other way than using forums for social media, but the personal talk helps both sides to understand each other much better.

Announcing V-Ray for form•Z beta release

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Announcing V-Ray for form•Z beta release. Brand new fully integrated CPU and GPU rendering for the form•Z community.
The power of Academy Award winning V-Ray rendering is now available for form•Z. We have integrated V-Ray seamlessly into form•Z so that you will find your way around very quickly and get instant high quality renderings “out of the box”. Come and try rendering with this exciting new product.
Here’s a glimpse of just some of the features in V-Ray 3.6 for form•Z:
  • Powerful hybrid rendering – You can render on NVIDIA CUDA GPUs, CPUs — or a combination of both.
  • Material library – over 550 realistic physical based materials, such as glass, coated plastics or metals, wood,stone and etc.
  • V-Ray Grass and fur – Realistic grass, fabrics and carpet now possible with V-Ray Fur.
  • Denoiser – With V-Ray’s new denoising technology, you can automatically eliminate noise and cut render times by up to 50%!
  • Aerial perspective – Add realistic atmosphere and depth to your renders with V-Ray’s new Aerial perspective controls.
  • Virtual Reality – Verify designs at 1:1 scale in popular VR headsets like Google Cardboard and Samsung Gear VR.
  • Cutaways with Clipper – Render sections and cutaways with ease using the V-Ray Clipper.
  • Powerful light calculations – the V-Ray Adaptive Lights algorithm will speed renders up to seven times faster on some scenes.
  • V-Ray Frame Buffer – Fine-tune your render’s color, exposure, and more directly in V-Ray’s frame buffer.
Click here for an overview video of the V-Ray for form•Z interface.
V-Ray for form•Z Beta is open to all form•Z 8.5 pro users. Don’t wait, Click here to register for the beta.
Not using form•Z 8.5 pro yet? upgrade now!
Want to see V-Ray 3.6 for form•Z in action? Join us on November 14, 2017 at 12:00 EST (4am – Sydney/Melb/Canberra ESST) for a special webinar to learn about what V-Ray for form•Z is all about. Click here to register.
We welcome any and all feedback. Come join the conversation and share your though on our forums.
For any questions you may have, please contact us via email at sales@smarttec.com.au or call us at 02 99394000.
Best regards,
Your form•Z team

Digital Simulation with Maxwell Render

Maxwell Render
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Digital Simulation with Maxwell Render


Digital Simulation

The growing process of digitalisation with digital simulation with Maxwell Render, machine-to-machine communication and automation is paving the way for a new revolution: that of the so called 4.0 Industry. It is anticipated that the inclusion of simulation and machine learning technologies will have an even greater impact than that of any previous revolution, fostering a genuine transformation of the company and the manufacturing processes.

The factories of the future will not only be fully connected and motorized, but supervised by artificial intelligence units, which will look after the constant optimization of all the processes. The training and design of this intelligence, together with that of humans, will have a vital role for physics simulations.

The design of machines and robots will occur in virtual environments, where it will be possible to iterate without the need to produce a real prototype, since the virtual prototype will have an equally exact physical value. The same setting will subsequently serve to train the Artificial Intelligences units in the undertaking of optimal tasks (of maximum efficiency and security), thanks to the automatic reprogramming with the Deep Learning technique.

Also in the logistics of products, or the performance of robots in different environmental conditions, Next Limit has a great deal to offer. The simulation of fluids (traditionally associated with audiovisual production) can be applied to a new field, making it possible to simulate complex interactions between automated machinery and its settings, or between products and the chain of production, packaging and transportation.

EinScan PRO software update

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EinScan PRO software update

The EinScan PRO software update has just been released with version 2.5 of its EinScan Software for 3D scanners, including the EinScan Pro and EinScan Pro+.

Among the new features added in the software update are a new help mode for beginner users, new file formats,

 

 

 

 

 

improved scanning tech, as well as live and multi-lingual customer support. Shining 3D says EinScan V2.5 is now available for download.

In recent years, Shining 3D has pushed China’s 3D scanning industry ahead with the release of a number of high-precision handheld 3D scanning products. Earlier this year, the company introduced its Einscan Pro+ handheld 3D scanner, which saw an increase in scanning speed and quality over its Einscan Pro predecessor.

Most recently, the company unveiled the AutoScan-DS-EX 3D scanner, which is geared towards the dental industry and which will reportedly be available as of September 1, 2017. Shining 3D also offers a number of 3D printing systems, including the EinScan S desktop 3D printer series.

Shining 3D says most of the updates to its EinScan software were the result of feedback it received through the EinScan Software beta tester program. To thank participants of the beta program, the company will be giving out 3D printed gifts, free product upgrades, and even a trip to the Shining 3D global partner summit (hosted in Hangzhou this year) to six lucky participants.

The Chinese 3D printing leader has listed a number of improvements that users will see while using EinScan software V2.5. For the EinScan Pro and EinScan Pro+ 3D scanners, users should benefit from a smoother scanning process, thanks to a “breakthrough” in an algorithm, as well as improved scanning quality while using the “handheld rapid scan” and “handheld HD scan” modes.

Updates that apply to all of its 3D scanning products include a quick and easy-to-use guide that enables users to be taken through the scanning process step-by-step, support for 3D manufacturing format (3MF) files, accessible customer support services in multiple languages (including English, simplified and traditional Chinese, Spanish, Turkish, German, Japanese, Korean, Russian, and French), and direct preview capability for ASC STL and OBJ cloud point files.

Other, more minor adjustments that were made in light of beta users comments include correcting meshing quality levels, decreasing memory consumption of the software, optimizing the zoom scale tool, and more.

In the future, the company says it will make more improvements, such as providing “the data list that allows users to edit and align individual scans,” the ability to use offline post processing, and the ability to switch between handheld scanning mode and fixed mode in a single scan.

Shining 3D’s new software can be downloaded by EinScan users for free via the company’s EinScan website.

 

 

Posted in 3D Scanning

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Cinema 4D models for Illustrator

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Cinema 4D models for Illustrator

 

Integrating Cinema 4D models seamlessly into your 2D designs has never been easier.


No more waiting for the 3D artist to make changes – do it yourself! Best of all, the new Cineware for Illustrator plugin is available for FREE!

Or watch this video on how Dimitris uses some new techniques with 3D inside Adobe Illustrator CC using his Cinema 4D workflow.

Learn about Cineware for Illustrator works with objects on TurboSquid.

See a full demonstration of how you can work with it and library models from TurboSquid

 

Please download your personal copy of Cineware for Illustrator here:
( It will work with Cinema 4D LITE version  free with Adobe After Effects CC )

To get you started, here are some free objects for download from Turbosquid.
If you are interested in using more assets for your project,
feel free to browse the collections we’ve prepared for you here.

Of course to get your Cinema 4D call 02 9939 4000 for more information order here :

Vray for formZ Coming

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Vray for formZ Coming

 

VRay is coming to formZ

 

The current private beta release of Vray v3.6 is getting ready for a Public Beta release after some awesome results and examples from formZ users.

We are hoping to have a releasable public version in a few weeks.

 

Are you ready? We are and we believe we have what will be the next most valuable tool in your digital toolbox!

 

Some first facts:

 

1. V-Ray for formZ is running on both WIN and OSX.

2. We are requiring that you have the latest version of formZ 8.5.

3. V-Ray for the most part will need the same machine specifications as you need for formZ itself. If you have more CPU power and RAM that’s fine too. If you have a ‘Cuda’ based GPU cards then bring it on!

4. We are going to be looking for images and projects to share as part of our marketing efforts. What ever you can share with us we’d appreciate it.

5. This is Beta software. Although we recognize it as a stable release please use caution when using the plugin. Work on files that you know you have backed up or that you will not risk your livelihood on.

 

If you’re interested please drop us an email at vray@formz.com with examples of your best rendering work. If you can give us an idea of the amount of time you think you can dedicate to testing on a weekly basis that would be helpful too.

 

Watch this space for latest updates.

The Maxwell Render 4.1 release is a big one

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from Ben / Pylon Technical

The Maxwell Render 4.1 release is a big one. If you haven’t updated to Maxwell 4 yet, now is the time.

If you are an existing customer, and want to upgrade your Maxwell Render 3.2.1.5 for any modeller at here. Just pick your 2 plugins ( Studio can be one choice )

If you’re new to Maxwell and want to kick the tyres first, download a trial copy. Please come back here and we can help with your new version.

Maxwell Render 4.1

 

 

 

Please note: The following is oriented to the formZ implementation.

denoise.png

DENOISER
There’s now an integrated denoiser. When enabled, there will be NO noise in your final rendering. This means Maxwell-quality renderings in a fraction of the time it took previously – in either CPU Production or GPU mode. Expect 2x – 8x faster architectural visualizations.

Denoiser Overview

Denoiser Video Tutorial in Studio (Click CC button for English subtitles)

Denoiser in Maxwell

Denoiser control in formZ

 

Light_Mixer2.jpg
LIGHT MIXER
Next up, we have a new Light Mixer. When used in conjunction with Fire, you can interactively fine-tune the contribution of all lights and emitter materials in your scene from one convenient panel. It’s a lot like Multilight, inside formZ.

Light Mixer in formZ

LIGHT GROUPS
Maxwell for formZ supports formZ Light groups both in the Light Mixer and in Multilight. Intensity-override groups are represented as a single slider in both environments.

 

ONLINE MATERIALS
Using materials from the online materials database in formZ is now just a click away.

Materials Browser

Referenced MXM controls in formZ

 

NEW MATERIAL TYPES
Xrite AxF and TableBRDF material types are now supported directly by the plugin.

RELEASE NOTES
Changes

• Integrated Denoiser support. (Maxwell Options > Engine tab)
• New Light Mixer for interactively balancing intensity of lights, light groups, onf material emitters. (Extensions > Maxwell Render > Light Mixer…)
• formZ Light Group support: All lights in a formZ light group with intensity override are now represented by a single Multilight slider. (Enable in Maxwell Options > Translate tab)
• Improved access to MXM file browser. (Material Parameters > Maxwell Representation > Referenced MXM option)
• Improved access to online MXM gallery browser. (Material Parameters > Maxwell Representation > Referenced MXM option)

• Direct support for X-Rite AxF Materials (Material Parameters > Maxwell representation).
• Direct support for TableBrdf Materials (Material Parameters > Maxwell representation).
• Support for rendering with the number of available logical processors, minus a specified number. (Set a negative number in Maxwell Options > Engine Tab > CPU Threads)
• Plugin now uses central Maxwell installation.
• Update to the Maxwell 4.1 engine.

Fixes
• Grass Modifiers using formZ material option now restored correctly on open.

• Denoiser At Each SL/At End parameter now correctly saved in project.