The growing process of digitalisation with digital simulation with Maxwell Render, machine-to-machine communication and automation is paving the way for a new revolution: that of the so called 4.0 Industry. It is anticipated that the inclusion of simulation and machine learning technologies will have an even greater impact than that of any previous revolution, fostering a genuine transformation of the company and the manufacturing processes.
The factories of the future will not only be fully connected and motorized, but supervised by artificial intelligence units, which will look after the constant optimization of all the processes. The training and design of this intelligence, together with that of humans, will have a vital role for physics simulations.
The design of machines and robots will occur in virtual environments, where it will be possible to iterate without the need to produce a real prototype, since the virtual prototype will have an equally exact physical value. The same setting will subsequently serve to train the Artificial Intelligences units in the undertaking of optimal tasks (of maximum efficiency and security), thanks to the automatic reprogramming with the Deep Learning technique.
Also in the logistics of products, or the performance of robots in different environmental conditions, Next Limit has a great deal to offer. The simulation of fluids (traditionally associated with audiovisual production) can be applied to a new field, making it possible to simulate complex interactions between automated machinery and its settings, or between products and the chain of production, packaging and transportation.
The EinScan PRO software update has just been released with version 2.5 of its EinScan Software for 3D scanners, including the EinScan Pro and EinScan Pro+.
Among the new features added in the software update are a new help mode for beginner users, new file formats,
improved scanning tech, as well as live and multi-lingual customer support. Shining 3D says EinScan V2.5 is now available for download.
In recent years, Shining 3D has pushed China’s 3D scanning industry ahead with the release of a number of high-precision handheld 3D scanning products. Earlier this year, the company introduced its Einscan Pro+ handheld 3D scanner, which saw an increase in scanning speed and quality over its Einscan Pro predecessor.
Most recently, the company unveiled the AutoScan-DS-EX 3D scanner, which is geared towards the dental industry and which will reportedly be available as of September 1, 2017. Shining 3D also offers a number of 3D printing systems, including the EinScan S desktop 3D printer series.
Shining 3D says most of the updates to its EinScan software were the result of feedback it received through the EinScan Software beta tester program. To thank participants of the beta program, the company will be giving out 3D printed gifts, free product upgrades, and even a trip to the Shining 3D global partner summit (hosted in Hangzhou this year) to six lucky participants.
The Chinese 3D printing leader has listed a number of improvements that users will see while using EinScan software V2.5. For the EinScan Pro and EinScan Pro+ 3D scanners, users should benefit from a smoother scanning process, thanks to a “breakthrough” in an algorithm, as well as improved scanning quality while using the “handheld rapid scan” and “handheld HD scan” modes.
Updates that apply to all of its 3D scanning products include a quick and easy-to-use guide that enables users to be taken through the scanning process step-by-step, support for 3D manufacturing format (3MF) files, accessible customer support services in multiple languages (including English, simplified and traditional Chinese, Spanish, Turkish, German, Japanese, Korean, Russian, and French), and direct preview capability for ASC STL and OBJ cloud point files.
Other, more minor adjustments that were made in light of beta users comments include correcting meshing quality levels, decreasing memory consumption of the software, optimizing the zoom scale tool, and more.
In the future, the company says it will make more improvements, such as providing “the data list that allows users to edit and align individual scans,” the ability to use offline post processing, and the ability to switch between handheld scanning mode and fixed mode in a single scan.
Shining 3D’s new software can be downloaded by EinScan users for free via the company’s EinScan website.
Posted in 3D Scanning
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Integrating Cinema 4D models seamlessly into your 2D designs has never been easier.
No more waiting for the 3D artist to make changes – do it yourself! Best of all, the new Cineware for Illustrator plugin is available for FREE!
Or watch this video on how Dimitris uses some new techniques with 3D inside Adobe Illustrator CC using his Cinema 4D workflow.
Learn about Cineware for Illustrator works with objects on TurboSquid.
See a full demonstration of how you can work with it and library models from TurboSquid
Please download your personal copy of Cineware for Illustrator here:
( It will work with Cinema 4D LITE version free with Adobe After Effects CC )
The current private beta release of Vray v3.6 is getting ready for a Public Beta release after some awesome results and examples from formZ users.
We are hoping to have a releasable public version in a few weeks.
Are you ready? We are and we believe we have what will be the next most valuable tool in your digital toolbox!
Some first facts:
1. V-Ray for formZ is running on both WIN and OSX.
2. We are requiring that you have the latest version of formZ 8.5.
3. V-Ray for the most part will need the same machine specifications as you need for formZ itself. If you have more CPU power and RAM that’s fine too. If you have a ‘Cuda’ based GPU cards then bring it on!
4. We are going to be looking for images and projects to share as part of our marketing efforts. What ever you can share with us we’d appreciate it.
5. This is Beta software. Although we recognize it as a stable release please use caution when using the plugin. Work on files that you know you have backed up or that you will not risk your livelihood on.
If you’re interested please drop us an email at email@example.com with examples of your best rendering work. If you can give us an idea of the amount of time you think you can dedicate to testing on a weekly basis that would be helpful too.
Watch this space for latest updates.
from Ben / Pylon Technical
The Maxwell Render 4.1 release is a big one. If you haven’t updated to Maxwell 4 yet, now is the time.
If you are an existing customer, and want to upgrade your Maxwell Render 22.214.171.124 for any modeller at here. Just pick your 2 plugins ( Studio can be one choice )
If you’re new to Maxwell and want to kick the tyres first, download a trial copy. Please come back here and we can help with your new version.
Please note: The following is oriented to the formZ implementation.
There’s now an integrated denoiser. When enabled, there will be NO noise in your final rendering. This means Maxwell-quality renderings in a fraction of the time it took previously – in either CPU Production or GPU mode. Expect 2x – 8x faster architectural visualizations.
Denoiser Video Tutorial in Studio (Click CC button for English subtitles)
Next up, we have a new Light Mixer. When used in conjunction with Fire, you can interactively fine-tune the contribution of all lights and emitter materials in your scene from one convenient panel. It’s a lot like Multilight, inside formZ.
Maxwell for formZ supports formZ Light groups both in the Light Mixer and in Multilight. Intensity-override groups are represented as a single slider in both environments.
Using materials from the online materials database in formZ is now just a click away.
• Integrated Denoiser support. (Maxwell Options > Engine tab)
• New Light Mixer for interactively balancing intensity of lights, light groups, onf material emitters. (Extensions > Maxwell Render > Light Mixer…)
• formZ Light Group support: All lights in a formZ light group with intensity override are now represented by a single Multilight slider. (Enable in Maxwell Options > Translate tab)
• Improved access to MXM file browser. (Material Parameters > Maxwell Representation > Referenced MXM option)
• Improved access to online MXM gallery browser. (Material Parameters > Maxwell Representation > Referenced MXM option)
• Direct support for X-Rite AxF Materials (Material Parameters > Maxwell representation).
• Direct support for TableBrdf Materials (Material Parameters > Maxwell representation).
• Support for rendering with the number of available logical processors, minus a specified number. (Set a negative number in Maxwell Options > Engine Tab > CPU Threads)
• Plugin now uses central Maxwell installation.
• Update to the Maxwell 4.1 engine.
• Grass Modifiers using formZ material option now restored correctly on open.
• Denoiser At Each SL/At End parameter now correctly saved in project.
Smarttec.com.au – MAXON announces the Cinema 4D R19 (R19) Release.
This next generation of MAXON’s professional 3D application offers great tools and enhancements for concept design artists for use immediately, and provides a peek into the foundations for the future.
Designed to serve individual designers as well as larger architects or design environments, Release 19 offers a fast, easy, stable and streamlined workflow to meet today’s challenges in the content creation markets; especially general design, archViz, Virtual Reality, motion graphics, VFX, VR/AR and all types of visualization.
Cinema 4D R19 Feature Highlights Include:
Viewport Improvements – Results so close to final render that client previews can be output using the new native mp4 video support.
MoGraph Enhancements – Added workflow capabilities in Voronoi Fracturing and an all-new Sound Effector.
New Spherical Camera – Lets artists render stereoscopic 360° Virtual Reality videos and dome projections.
New Polygon Reduction– Easily reduce entire hierarchies while preserving vertex maps, selection tags and UV coordinates to ensure textures continue to map properly and preserve polygon detail.
Level of Detail (LOD) Object – Define and manage settings to maximize viewport and render speed, or prepare optimized assets for game workflows. Exports FBX for use in popular game engines.
AMD’s Radeon ProRender – Now seamlessly integrated into R19, providing artists with a cross-platform GPU rendering solution.
Revamped Media Core – Completely rewritten software core to increase speed and memory efficiency for image, video and audio formats; native support for mp4 video without QuickTime.
Robust Modeling– A new modeling core with improved support for edges and N-gons can be seen in the Align and Reverse Normals commands.
BodyPaint 3D – Now uses an OpenGL painting engine, giving R19 artists a real-time display of reflections, alpha, bump or normal, and even displacement for improved visual feedback and texture painting when painting color and adding surface details in film, game design and other workflows.
A complete feature list is available at the Release 19 landing page.
Today is a big day for visualization. We are excited to welcome Ondra, Adam, Jaroslav and the entire Render Legion team to Chaos Group! Corona is fast, it’s easy to use, and renders beautifully. From the beginning, our mission has been to help all artists and designers visualize anything they can imagine, and to push the boundaries of what rendering can do. Render Legion shares this same vision and together we believe that great visualization benefits us all.
The first thing you should know is both Corona and V-Ray are here to stay. Both products will continue to be developed independently by the same teams that you’ve come to trust, with the same level of innovation that you’ve come to expect. Now we can share ideas, research and technology to make both renderers as powerful as possible.
One advantage of being an independent company is you get to choose your own path. What’s exciting about Render Legion is they come from that same mindset, which makes it easy for us to work towards the same vision. Together, we’ll continue our commitment to the industry and to our communities.
What just happened?
The entire Render Legion team, and the Corona Renderer, are now a part of Chaos Group.
Why did Chaos Group acquire Render Legion?
Render Legion is a brilliant team, and we share the same passion and vision. By working together, we can make both V-Ray and Corona better — in ways we couldn’t do alone.
Will Render Legion continue to develop the Corona Renderer?
Yes. The core Render Legion team will continue to develop the Corona Renderer with our full support. It’s an excellent product, and we’re committed to its success. In fact, we plan to expand its development team even more.
Will Chaos Group continue to develop V-Ray?
Yes. V-Ray will continue to be a core component of Chaos Group.
We are already working with the Render Legion team to make Corona and V-Ray even better. For example, our DMC sampler will be in Corona 1.7, and we’re already optimizing V-Ray’s dome light with the help of the Render Legion team. And that’s just the beginning.
In general, it’s still business as usual. You still buy both products from the same places; you still talk to the same people; the only update is now everything is under one roof.
August 3, 2017
Speedlab Racing application of 3D handheld scanner EinScan-Pro
Speedlab scanned the body of a racing car, in order to produce the replacements of spare parts for the car.
Speedlab Racing is a racing team located at Stockholm in Sweden, who has many years of racing experience. The team bought a used Corvette C3 from the USA in 2005. Since then, the car has been rebuilt in many iterations and their goal is to have the fastest racing car in Sweden.
The Speedlab Corvette would race in the Swedish Time Attack series (timeattacknu.se) where all kinds of crazy racing cars competing over the speed of a single circle. In the class where the Speedlab Corvette would race in, any modifications were allowed such as active aerodynamics transformation, high powered engine application, as long as the security rules were fulfilled.
So far the team had spent a lot of money and time on upgrading different body parts on their Corvette racing car through traditional manufacturing techniques. However, as the front and rear parts of the body were built by hands without molding, it would be very time consuming to rebuild if these parts of the car body were crashed or damaged. Thus with a 3D scanner, the team could easily reproduce the front and rear parts of the car by CNC processing or 3D printing from the scanned model.
After comparison, Speedlab team decided to use EinScan – Pro from Shining 3D to do car body scanning because of the wide scanning range, high speed and precision it provides.
Although there was a member of Speedlab team who had more than six years of experiences in 3D printing, he had hardly any experiences in 3D scanning process. However, EinScan – Pro is very easy to use, Speedlab was able to manage it after few shootings.
During the beginning process of scanning, Speedlab team had tried several different scanning modes. First, they applied handheld HD scanning mode and completed scanning through sticking markers. This scanning mode could ensure the alignment precisely.
Afterward, the team tried handheld rapid scanning mode. There was no need to stick markers in this mode, but you can still obtain high quality of 3D data. The scanning speed was greatly increased, which ensured the quick completion of lamps and other parts with rich characteristics.
With the help of EinScan-Pro, Speedlab scanned the entire car successfully. The scanned data were then imported into Geomagic Wrap for final alignment. The aligned model data was archived for further 3D printing and CNC processing.
With the 3D data obtained by Shining 3D’s EinScan-Pro, Speedlab could complete timely and efficient maintenance and repair on the racing car. Meanwhile, the team members are excited to discover that, with the 3D data of the racing car, they can be more creative to do modifications in the future. It brings more hope for them to realize their dream of “creating the fastest racing car in Sweden”.