Smart Technology offers this 3D Rendering training online by clicking image above – this Maxwell Render tutorial is provided through Digital Tutors, they will be teaching you the essential workflows, terms, and techniques to help you get started using Maxwell Render with Maya. We will start off by learning the basic approach to rendering anything in Maxwell Render, and some important concepts to be aware of whenever starting out with Maxwell. We will then learn how to control the amount of render time that goes into our scenes, we will discuss the Maxwell camera attributes, which play a critical role in the appearance of our rendered images, we will learn how to begin using the physically-correct Maxwell materials to help push our renders to deeper levels of realism, we will discuss the process of creating and controlling light sources, as well as many additional topics and workflows that will help you to get started with Maxwell Render.
How to make a Sliced Solid and Wireframe rendering in bonzai3D – by Evan Troxel
Here’s an example of one of those stylistic renderings of 3d models where there’s a combination of solid and wireframe halves coming together at a section cut in the model. I’ve been doing this type of rendering for a long, long time1 and I thought I’d make a video showing you how to do it too. It’s a fairly easy process that involves your 3d modeling program and an image editor like Photoshop.
Once again, this is one of those things you can do in several different modelers but it’s one of the reasons I prefer working with solid models in Bonzai3d because when you cut through the model, the objects are automatically filled and the Clipping Planes make it easy to make this kind of imagery.
Now it’s your turn. I’d love to see what you can come up with. Maybe you can take it to the next level and make a sweeping, organic section cut through the model to make it even more dynamic.