Cinema 4D models for Illustrator

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Cinema 4D models for Illustrator

 

Integrating Cinema 4D models seamlessly into your 2D designs has never been easier.


No more waiting for the 3D artist to make changes – do it yourself! Best of all, the new Cineware for Illustrator plugin is available for FREE!

Or watch this video on how Dimitris uses some new techniques with 3D inside Adobe Illustrator CC using his Cinema 4D workflow.

Learn about Cineware for Illustrator works with objects on TurboSquid.

See a full demonstration of how you can work with it and library models from TurboSquid

 

Please download your personal copy of Cineware for Illustrator here:
( It will work with Cinema 4D LITE version  free with Adobe After Effects CC )

To get you started, here are some free objects for download from Turbosquid.
If you are interested in using more assets for your project,
feel free to browse the collections we’ve prepared for you here.

Of course to get your Cinema 4D call 02 9939 4000 for more information order here :

Archicad 20 Visualisation uses CineRender Engine Upgrade a subset of Cinema 4D renderer

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Archicad 20 Visualisation uses CineRender Engine Upgrade a subset of Cinema 4D renderer

beach int 3000

When CineRender was first introduced in ARCHICAD 18 the CineRender Rendering Engine took “out of the box” renderings to a new level by replacing the older Artlantis based rendering engine.

With the release of ARCHICAD 20 it now runs the latest CineRender engine based on the Cinema 4D R16 engine. ARCHICAD 20 also allows full export of its models in Cinema 4D file format to the newest version of Cinema 4D Studio R18 that supports even higher capabilities, realism and faster animation.

Cinema 4D Studio Visualization


 

This Upgraded Engine in conjunction with a number of Improvements is sure to improve ARCHICAD’s already impressive rendering capabilities while still allowing easy transition to using Cinema 4D Studio R18 as above.

See below here for the added new rendering features in ArchiCAD 20 and its CineRender.

New Surface Channel: Reflectance

The new Reflectance Channel (replacing Reflection and Specular) allows for multiple reflection layers, each with its own bump map and reflection model. You can use “masks” to control reflection parameters, such as blurriness, and the Distance Dim mode to fade them out.

Other new Reflectance options:

  • Conductor Fresnel mode, optimized for metallic surfaces
  • Anisotropic mode for reflection distortions, e.g. for brushed/scratched metal
  • A special cloth shading model (Irwan) with presets, for realistic‐looking cloth surfaces

Improved Shaders

  • Brick Shader: new Displacement mode for more realistic brick walls
  • Filter Shader: Gradation Curves, to precisely set brightness/color regions of an image
  • Backlight Shader: New shading algorithms

Improved Global Illumination (GI) for Renderings

Use the new, faster Irradiance Cache to enjoy incredible contact shadows. The Irradiance Cache includes presets for specific types of Project lighting, both internal and external.

If needed, select separate GI settings ‐ including separate Saturation and Intensity settings ‐ for the two GI calculation methods (primary and secondary).

With the Show Samples option, you can disable display of shading points, if they are not needed during prepasses.

Improved Physical Renderer

“Turbo Boost” your rendering times, with no quality loss, using the new Intel Embree raytracing engine for the Physical Renderer.

Faster grass renderings and a quick preview also enhance the Physical Renderer experience.

Other Rendering Improvements

  • Updated scenes using the new settings for faster and even more realistic renderings
  • Set Noise Distribution as a single, global setting (General CineRender Option)
  • Faster Ambient Occlusion calculation via cache

REALFLOW FLUIDS INSIDE CINEMA 4D

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REALFLOW FLUIDS INSIDE CINEMA 4D

Screenshot 2016-05-04 10.19.43

RealFlow | Cinema 4D gives you the best in fluid simulation, directly inside Cinema 4D. Now you can achieve high-end simulations with an even easier workflow.

WHY USE REALFLOW | CINEMA 4D?

Get the ‘early bird promo’ price and get more than 25% offoffer end June 30th

Serious, high performance fluids

RealFlow | Cinema 4D is built on RealFlow’s Dyverso solver – so you get the best in fluid simulation, with an easy workflow.

 

Simplified workflow

Forget about going back and forth between 3D platforms . You no longer have to worry about network dependencies, permissions, or IP issues.

Fully integrated toolkits

Now you can use native Cinema 4D modifiers and tools combined with RealFlow.




High speed simulations

RealFlow | Cinema 4D is GPU accelerated, supporting CUDA and OpenCL.

WHAT CAN REALFLOW | CINEMA 4D DO?

Particle-Object Interaction

Use RealFlow nodes and Cinema 4D colliders together.

C4D splines as RF particle paths

Create splines in Cinema 4D and use them as fluid paths in RealFlow.

C4D materials as emission masks

Use Cinema 4D materials and textures for emitting fluid particles.

Crown splashes on demand

Create and customize crown splashes easily.

Use RF directly with C4D Mograph

Convert RF to thinking particles, use particle instances and tracer objects.

Visible fluids on objects

Use collision maps during simulation and render the effect

Super-fast meshing

Take advantage of a fast and easy-to-configure mesh engine based on the OpenVDB library