NEW Webinar on Adobe Illustrator plugin with Cinema4D
In this Webinar, Dimitris Katsafouros will offer art directors and designers an easy to understand and comprehensive overview of the all new Cineware for Illustrator.
Those new to 3D will also learn how Cineware for Illustrator can enrich your 2D workflow for packaging design or when creating custom illustrations.
Dimitris demonstrates a complete workflow in Adobe Illustrator from importing a 3D object to adjusting camera angles and easily placing labels through to the final rendering.
To get you started, here are some free objects for download from Turbosquid.
If you are interested in using more assets for your project,
feel free to browse the collections we’ve prepared for you here.
Of course to get your Cinema 4D call 02 9939 4000 for more information order here :
Archicad 20 Visualisation uses CineRender Engine Upgrade a subset of Cinema 4D renderer
When CineRender was first introduced in ARCHICAD 18 the CineRender Rendering Engine took “out of the box” renderings to a new level by replacing the older Artlantis based rendering engine.
With the release of ARCHICAD 20 it now runs the latest CineRender engine based on the Cinema 4D R16 engine. ARCHICAD 20 also allows full export of its models in Cinema 4D file format to the newest version of Cinema 4D Studio R20 that supports even higher capabilities, realism and faster animation.
Cinema 4D Studio Visualization
This Upgraded Engine in conjunction with a number of Improvements is sure to improve ARCHICAD’s already impressive rendering capabilities while still allowing easy transition to using Cinema 4D Studio R20 as above.
See below here for the added new rendering features in ArchiCAD 20 and its CineRender.
New Surface Channel: Reflectance
The new Reflectance Channel (replacing Reflection and Specular) allows for multiple reflection layers, each with its own bump map and reflection model. You can use “masks” to control reflection parameters, such as blurriness, and the Distance Dim mode to fade them out.
Other new Reflectance options:
Conductor Fresnel mode, optimized for metallic surfaces
Anisotropic mode for reflection distortions, e.g. for brushed/scratched metal
A special cloth shading model (Irwan) with presets, for realistic‐looking cloth surfaces
Improved Shaders
Brick Shader: new Displacement mode for more realistic brick walls
Filter Shader: Gradation Curves, to precisely set brightness/color regions of an image
Backlight Shader: New shading algorithms
Improved Global Illumination (GI) for Renderings
Use the new, faster Irradiance Cache to enjoy incredible contact shadows. The Irradiance Cache includes presets for specific types of Project lighting, both internal and external.
If needed, select separate GI settings ‐ including separate Saturation and Intensity settings ‐ for the two GI calculation methods (primary and secondary).
With the Show Samples option, you can disable display of shading points, if they are not needed during prepasses.
Improved Physical Renderer
“Turbo Boost” your rendering times, with no quality loss, using the new Intel Embree raytracing engine for the Physical Renderer.
Faster grass renderings and a quick preview also enhance the Physical Renderer experience.
Other Rendering Improvements
Updated scenes using the new settings for faster and even more realistic renderings
Set Noise Distribution as a single, global setting (General CineRender Option)
RealFlow | Cinema 4D gives you the best in fluid simulation, directly inside Cinema 4D. Now you can achieve high-end simulations with an even easier workflow.
WHY USE REALFLOW | CINEMA 4D?
Get the ‘early bird promo’ price and get more than 25% off – offer end June 30th
Serious, high performance fluids
RealFlow | Cinema 4D is built on RealFlow’s Dyverso solver – so you get the best in fluid simulation, with an easy workflow.
Simplified workflow
Forget about going back and forth between 3D platforms . You no longer have to worry about network dependencies, permissions, or IP issues.
Fully integrated toolkits
Now you can use native Cinema 4D modifiers and tools combined with RealFlow.
High speed simulations
RealFlow | Cinema 4D is GPU accelerated, supporting CUDA and OpenCL.
WHAT CAN REALFLOW | CINEMA 4D DO?
Particle-Object Interaction
Use RealFlow nodes and Cinema 4D colliders together.
C4D splines as RF particle paths
Create splines in Cinema 4D and use them as fluid paths in RealFlow.
C4D materials as emission masks
Use Cinema 4D materials and textures for emitting fluid particles.
Crown splashes on demand
Create and customize crown splashes easily.
Use RF directly with C4D Mograph
Convert RF to thinking particles, use particle instances and tracer objects.
Visible fluids on objects
Use collision maps during simulation and render the effect
Super-fast meshing
Take advantage of a fast and easy-to-configure mesh engine based on the OpenVDB library