RealFlow for Cinema 4D – Physics simulation in a Nutshell


RealFlow for Cinema 4D – Physics simulation and awesome motion fluid effects

A few years ago we started a partnership with MAXON, the creators of Cinema 4D, and in the meantime this connection became a real friendship. You will find a MAXON booth on almost every important event, road show, or convention. And there is always a top-class lineup of international Cinema 4D artists giving workshops, showcasing their actual work, and sharing incredibly useful tips.

For direct links to product details and local pricing in AUD$ go to our estore or call 02 99394000



The MAXON stage at IBC (courtesy of MAXON).

But it’s not just the artists, it’s also the friendly and highly-professional attitude of the entire MAXON team: they really care and they always have the best get-togethers and parties. This year, Peggy Beck and her team organized a 3-hour boat trip through the canals of Amsterdam. It must have been great, but of course I’ve missed it, because I had a rather late flight and arrived in Amsterdam when the party was almost over. I guess that’s life… 🙂

My own presentation was the last one on Sunday from 5-6 pm. Despite this late time slot I was positively surprised how many visitors dropped in to watch the workshop. Another big plus is that the live feed brings the show to everyone who’s interested, but not able to be present. Finally, the MAXON team provides an edited recording and shares all videos on their YouTube channel.

The workshop’s topic was

RealFlow | Cinema 4D 2.0 – Multi-Physics in a Nutshell

Here I’m going to show you how to create and control complex interactions between RealFlow’s different solvers and material types. Furthermore you will learn fundamental things about “Collider” and “Volume” tags, simulation settings, and the workflow for → rigid/elastic deformer.

If you’re interested in watching the recording just do it here or directly on YouTube where you will find the presentations of my fellow artists:

Having a good time together is important, but that’s just one aspect. All these shows mean that you’re present, help users with their doubts and questions, and gather feedback. It’s about connecting with real people. And it’s also about learning and sharing methods and knowledge. The feedback I get during these events is of particular importance for us and – at least I do think so – for the customer. It definitely makes a difference whether you have the opportunity to talk with someone face to face or via a communication channel. Sure, in most cases there’s no other way than using forums for social media, but the personal talk helps both sides to understand each other much better.

Cinema 4D R19 (R19) Release


Cinema 4D R19 (R19) Release announces the Cinema 4D R19 (R19) Release.
This next generation of MAXON’s professional 3D application offers great tools and enhancements for concept design artists for use immediately, and provides a peek into the foundations for the future.

Cinema 4D PriceDesigned to serve individual designers as well as larger architects or design environments, Release 19 offers a fast, easy, stable and streamlined workflow to meet today’s challenges in the content creation markets; especially general design, archViz, Virtual Reality, motion graphics, VFX, VR/AR and all types of visualization.

Cinema 4D R19 Feature Highlights Include:

Viewport Improvements – Results so close to final render that client previews can be output using the new native mp4 video support.

MoGraph Enhancements – Added workflow capabilities in Voronoi Fracturing and an all-new Sound Effector.

New Spherical Camera – Lets artists render stereoscopic 360° Virtual Reality videos and dome projections.

New Polygon Reduction– Easily reduce entire hierarchies while preserving vertex maps, selection tags and UV coordinates to ensure textures continue to map properly and preserve polygon detail.

Level of Detail (LOD) Object – Define and manage settings to maximize viewport and render speed, or prepare optimized assets for game workflows. Exports FBX for use in popular game engines.

AMD’s Radeon ProRender – Now seamlessly integrated into R19, providing artists with a cross-platform GPU rendering solution.

Revamped Media Core – Completely rewritten software core to increase speed and memory efficiency for image, video and audio formats; native support for mp4 video without QuickTime.

Robust Modeling– A new modeling core with improved support for edges and N-gons can be seen in the Align and Reverse Normals commands.

BodyPaint 3D – Now uses an OpenGL painting engine, giving R19 artists a real-time display of reflections, alpha, bump or normal, and even displacement for improved visual feedback and texture painting when painting color and adding surface details in film, game design and other workflows.

A complete feature list is available at the Release 19 landing page.

Fluid simulation with RealFlow

Realflow simulation



Martell Cognac – Fluid simulation with RealFlow

MPC – Motion Design Studio
MPC’s brief was to create an ad for Martell’s new Cognac label to be shown in Nigeria.


MPC is an international creative studio. They make everything from visual FX for blockbuster films like “The Martian” to mobile apps.

The Story

The client had already produced a print campaign which told a story through text formed out of flowing Cognac. The brief was to add Fluid simulation with RealFlow and find a way to make this work in motion, which meant creating realistic, constantly moving, liquid letters. Given that this was for Nigerian TV, the budget was tight. We had a team of two animators working over 4 weeks.

We initially looked at faking the fluid animation by compositing multiple stock footage plates of flowing liquid. But I saw pretty quickly that this wouldn’t work. Every letter would take hours and hours to get right  and there was no way to get specific animation I wanted for some of the bigger shots.

So I started doing some tests with RealFlow. I realised if I could simulate all the letters we needed one at a time, I could build a font of animated liquid letters. So we ran some tests. We started with 3D letters we built in C4D. Then animator Filiberto Chiarinelli ran simulations for each letter in RealFlow. We experimented with different scene scales and resolutions until we found something that felt right for Congac pouring into a glass. If the scale is wrong, you can end up with something feeling like a waterfall or an eye-dropper. So we wanted to get this right.

For the hero shots, where I wanted to run a single simulation over several letters or words, we built specific setups. You can see this best with the word SLICE. We animated a disk flying through the letters in C4D and then brought this into RealFlow as an SD file. Then we ran the simulation several times until we had something we liked. I think in the end we dialled the resolution up to 150. That’s why you see those wonderful tendrils of fluid drawing away and the text breaks up. I think it’s my favourite shot in the piece.

The one thing we couldn’t live without was the RealFlow Renderkit. This allowed us to skip the meshing process inside RealFlow and just mesh at render time, inside C4D. Without this we would have needed to load a mesh for each simulated letter into C4D and then position and retime it. Fluid meshes are heavy files and they can bring your 3D app to a standstill. With the Renderkit, we just loaded the particle sequences into C4D and placed them. The Renderkit creates the mesh as each frame is rendered and then deletes the mesh file. It’s a great way of working.

I’ve been using RealFlow off and on for about five years. I’m by no means an expert, but I enjoy using it. I think we’re reaching a point where it’s now practical to use it even on smaller jobs. The app is getting easier to use and more powerful with each version. And we can now run simulations pretty quickly on our standard work stations (2013 MacPro’s).

Features like The Maxwell Fire renderer, which lets us see high quality test renders inside RealFlow, and the Sheeter daemon, which stops fluid shapes from breaking up, help bring the app into the world of motion graphics artists like me. Things that used to require endless testing or even scripting are much simpler now because of features like these.

As a designer, there’s something extremely satisfying in pulling off a beautiful fluid shot. For about five minutes, you feel like a genius. Then you move onto the next shot and come back down to earth.








We have been able to organise a webinar that was originally run a month ago but at times that made it impossible to participate – so we are happy to announce a new dat form a repeat with the same presenter online at a time that is easier for local Australian and New Zealand attendees.


Time 7-8pm Sydney/Melbourne/Canberra time
Wednesday March 23 online
Please fill in your details here and we will have your Gotomeeting registration link confirmed

In the past, advanced fluids simulations were reserved for large film productions because of their immense cost, high-end software requirements and massive render times. 

There are in fact numerous uses for these types of simulations: they are, for example, an integral part of advanced motion design and professional product visualizations. Even though the tools required to create these simulations have become notably more affordable and the advances in processor architecture even make it possible for freelancers and smaller studios to meet the requirements for rendering these simulations, the belief is still prevalent that convincing fluids simulations can only be created by experts with a corresponding scientific background.

In this basic skills webinar, Danish 3D designer and Cinema 4D lead instructor Thomas Andreasen shows that this belief is no more than a myth. Thomas, who himself only recently started creating his own fluids simulations, shows that Cinema 4D and Next Limit RealFlow have clearly lowered the bar significantly. Thomas uses a perfume advert as an example for demonstrating how to quickly create visually stunning results.

This webinar lasts about one hour and you can send questions during the session via chat. To allow more time for the webinar content, we will collect your questions and answer them comprehensively with the help of product specialists from Next Limit. We will make the answers available for all attendees as a downloadable FAQ document!

Basic Fluids Simulation with Cinema 4d and RealFlow

RealFlow Basic Simulation

RealFlow Basic Simulation

Basic Fluids Simulation with Cinema 4d and RealFlow

Recently there was hosted a webinar on using Fluid simulation, Basic Fluids Simulation Workflow with Cinema 4D and RealFlow. It was hosted at a European time that made it very difficult for us in the East to view so we are hoping to announce a local timed version fairly soon.

But as promised, we recorded this webinar and have made it available online so you can view it at your leisure. If you were not able to experience the live stream you can still see how easy it is to create impressive, realistic-looking fluids simulations. You can also download the Cinema 4D, RealFlow and After Effects setups so you can recreate each step if the simulation on your own computer. A short set of  instructions is also included.


The related Project files are also available here.

Download the project files here.

Cinema4D Stereoscopic Rendering

3D Stereo rendering

Cinema4D Stereoscopic Rendering


3D Stereo rendering

Interactive 3D is becoming the new norm with Cinema4D Stereoscopic Rendering and realtime VR – capabilities offered by ‘Unreal Engine’ and other games engines are producing fantastic realism from 3D software like Cinema4D Studio R17 that supports this Stereoscopic Rendering and interfaces to Unreal engine easily.

we are finding new ways to enhance and the architectural design experience.

Cinema4D has an easy path from ArchiCAD and other 3D design packages including Sketchup to build exciting realistic and interactive displays using Facebook’s  Occulus Rift and the new Microsoft Hololens soon to be released that provide this immersive new display experience.


Check here for some more background from the Cinema4D Apprentice on how you can use Cinema4D for 3D stereoscopic production . Watch this following video and learn.



Cinema 4D Architectural Visualization


Cinema4D ArchiViz ( Oct 2015 )  Maxon recently had a webinar on Cinema 4D Architectural Visualization.

We have uploaded a recording of this event to our YouTube Channel if you’re interested in solidifying your skills or learning more about its capabilities.

Cinema 4D Architectural Visualization

For those were not able to attend, we invite you to watch the videos at your leisure to for more on the various Cinema 4D benefits and what it has to offer for architectural visualization.

This is a comprehensive review and demonstration of the architectural features that are available in Cinema4D Studio, specifically Cinema4D R17. It reviews the new Sketchup import improvements and also the powerful Mograph capabilities for adding mass 3rd party items such as environmental aspects including trees and plants that add realism to your model.

Remember that ArchiCAD and Vectorworks users have a particularly easy import path from these modelling systems.

You can download a Cinema 4D scene file with the grass material Johan-Bernd Zweverink used during the webinar here.

For those that need more details on acquiring Cinema4D see here for more details.

Daniel Lloyd 3D modeller


Daniel Lloyd 3D modeller is an up and coming 3D modeller, one of our happy clients and a resident in Auckland New Zealand.

Daniel uses our 3D tools;  bonzai3D and Cinema4D Studio R15 and he is glad he went down the Cinema4d path, it was a real life saver on the ‘Spartacus Production’  for VFX and the requests from the DOP in being able to take sketchup models via bonzai3D from the set designers and extend the environment virtually, slap in some quick textures, light the scene and hit render.

“Never thought I’d use the mograph module but now the cloner’s become my best friend.”
Just getting the Cinema4D R15 and waiting to trial all the new features

Download the pdf here: Daniel Lloyd Images

Contact Daniel here: