RealFlow for Cinema 4D – Physics simulation in a Nutshell


RealFlow for Cinema 4D – Physics simulation and awesome motion fluid effects

A few years ago we started a partnership with MAXON, the creators of Cinema 4D, and in the meantime this connection became a real friendship. You will find a MAXON booth on almost every important event, road show, or convention. And there is always a top-class lineup of international Cinema 4D artists giving workshops, showcasing their actual work, and sharing incredibly useful tips.

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The MAXON stage at IBC (courtesy of MAXON).

But it’s not just the artists, it’s also the friendly and highly-professional attitude of the entire MAXON team: they really care and they always have the best get-togethers and parties. This year, Peggy Beck and her team organized a 3-hour boat trip through the canals of Amsterdam. It must have been great, but of course I’ve missed it, because I had a rather late flight and arrived in Amsterdam when the party was almost over. I guess that’s life… 🙂

My own presentation was the last one on Sunday from 5-6 pm. Despite this late time slot I was positively surprised how many visitors dropped in to watch the workshop. Another big plus is that the live feed brings the show to everyone who’s interested, but not able to be present. Finally, the MAXON team provides an edited recording and shares all videos on their YouTube channel.

The workshop’s topic was

RealFlow | Cinema 4D 2.0 – Multi-Physics in a Nutshell

Here I’m going to show you how to create and control complex interactions between RealFlow’s different solvers and material types. Furthermore you will learn fundamental things about “Collider” and “Volume” tags, simulation settings, and the workflow for → rigid/elastic deformer.

If you’re interested in watching the recording just do it here or directly on YouTube where you will find the presentations of my fellow artists:

Having a good time together is important, but that’s just one aspect. All these shows mean that you’re present, help users with their doubts and questions, and gather feedback. It’s about connecting with real people. And it’s also about learning and sharing methods and knowledge. The feedback I get during these events is of particular importance for us and – at least I do think so – for the customer. It definitely makes a difference whether you have the opportunity to talk with someone face to face or via a communication channel. Sure, in most cases there’s no other way than using forums for social media, but the personal talk helps both sides to understand each other much better.

RealFlow | Cinema 4D Flows Directly inside Cinema 4D’s UI



RealFlow | Cinema 4D Flows Directly inside Cinema 4D’s UI

Next Limit Technologies has released a new plugin which is available now from Smarttec, RealFlow | Cinema 4D, that puts RealFlow fluid simulation software directly inside the Cinema 4D user interface. This creates a faster, simpler workflow for Cinema 4D users, without going back and forth between 3D platforms. You can use all of the native Cinema 4D tools combined with RealFlow, and connect fluid particles to MoGraph, Hair, Pyro Cluster and so on.

RealFlow | Cinema 4D produces small and medium scale fluids built on RealFlow’s Dyverso solver. The tight integration allows you to use native Cinema 4D modifiers and tools, as well as the RealFlow mesh engine, based on the OpenVDB library, and daemons to control fluids and splashes and create additional particles. You can exchange particles and meshes with RealFlow or other platforms. Results are also GPU accelerated, supporting CUDA and OpenCL.

Other specific tasks include using RealFlow nodes and Cinema 4D colliders together for particle-object interaction. C4D Cinema 4D splinescan serve as RealFlow particle paths, and Cinema 4D materials and textures as emission masks for fluid particles. Crown splashes can be created and customized on demand. You can also use RealFlow directly with Cinema 4D Mograph, converting fluid particles to thinking particles, and using particle instances and tracer objects. Configurable RealFlow WetMap Shaders will work on any Cinema 4D geometry.

The plugin is available for Cinema 4D R15 to R17 on Windows and OS X.




Screenshot 2016-05-04 10.19.43

RealFlow | Cinema 4D gives you the best in fluid simulation, directly inside Cinema 4D. Now you can achieve high-end simulations with an even easier workflow.


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Serious, high performance fluids

RealFlow | Cinema 4D is built on RealFlow’s Dyverso solver – so you get the best in fluid simulation, with an easy workflow.


Simplified workflow

Forget about going back and forth between 3D platforms . You no longer have to worry about network dependencies, permissions, or IP issues.

Fully integrated toolkits

Now you can use native Cinema 4D modifiers and tools combined with RealFlow.

High speed simulations

RealFlow | Cinema 4D is GPU accelerated, supporting CUDA and OpenCL.


Particle-Object Interaction

Use RealFlow nodes and Cinema 4D colliders together.

C4D splines as RF particle paths

Create splines in Cinema 4D and use them as fluid paths in RealFlow.

C4D materials as emission masks

Use Cinema 4D materials and textures for emitting fluid particles.

Crown splashes on demand

Create and customize crown splashes easily.

Use RF directly with C4D Mograph

Convert RF to thinking particles, use particle instances and tracer objects.

Visible fluids on objects

Use collision maps during simulation and render the effect

Super-fast meshing

Take advantage of a fast and easy-to-configure mesh engine based on the OpenVDB library